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  1. #11
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zenaku View Post
    did you forget ffxi nyzul isle? 60min time limit and each floor change and they had lot's to do it was away about killing X,Y,Z mobs but they had lamps which was not killing anything and that was harder then killing the mobs it self lol.
    I did not forget, but I dont think that will happen, theres no floors and i dont see how it would work. They've already said though you have different paths and depending on the ones you take will depend on .. something else i forgets. But all dungeons have big doors which could open/close depending on path you choose.

    Sad thing is everyone will just pick the best path and that feature be made redundant.
    (0)

  2. #12
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by viion View Post
    Sad thing is everyone will just pick the best path and that feature be made redundant.
    Maybe those paths will be random so that you cannot plan which way you go really.
    (0)

  3. #13
    Player
    Swev's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Ultan Darklight
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by AceofRains View Post
    Hello everyone just wanted to share a thought I had about future raids being introduced, and wanted to know whats your preference on dungeons.

    I understand that raids are being introduced with strategy in mind, but does that mean hack and slash while keeping healed, or will there be also small puzzles to solve through out the dungeon. I thought last night, an interesting concept would be if the dungeon branched off into two paths where the party of 4 or 8 would have to spit up and help each other get further into the dungeon. When they get to the final room, or certain points in the dungeon, the party comes together to fight bigger battles.

    The pros: Elements of Strategy, more than just walking through a place, killing things.

    The cons: Relying on people you can't see on the other side of the dungeon. This stresses communication.

    -------------------------------------------------------------------------------

    Please, I'd like to hear more thoughts on raid dungeon puzzles I'll try to put your idea on the main post with credit to you.


    Random Disclaimerrr :] (I currently do not play FFXIV. I own a copy but my computer isn't good enough to run it. Please, stay rational folks, I may not be a player but I suppose everyone is allowed input right?)

    - Sincerely
    Rai Raymont of Trabia
    they had something like that in EQ2 where the party was split up and you had to find your way out by breaking or climbing over objects awhile fighting mobs. Had alot of team effert to reach the middle where you got out. (was more of a raid quest) to progress to raid content. So you had to do dungeons to even be able to do raids. Get keys etc to get into raids. (get access). In a way that was fun as raid content was more of a guild thing so everyone had to work together to get access to the area and unlock to see whats behind the doors.

    I wouldnt mind some puzzles to get away from the hack and slash grind and have something interesting with interaction with the game in some way other then beating up mobs or running around picking up notes on the ground.
    (1)

  4. #14
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by viion View Post
    Sad thing is everyone will just pick the best path and that feature be made redundant.
    Thats why I thought spitting up would be a good idea, it avoids that redundancy by making the party HAVE to take all paths.
    (0)

  5. #15
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Swev View Post
    "breaking or climbing over objects"
    This really stood out to me from what you said.
    Did you mean that like literally, because breaking inanimate things to progress sounds like an interesting concept too.
    Also climbing over things would be cool *if* jump feature is eventually add.
    (0)

  6. #16
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Assault had that break feature, some walls you needed those Wajaums or w/e to do Spitfire or something like it and you had to have them face wall and they'd break them down, and ofc you had to split up.

    Ahh i loved assault!
    (0)

  7. #17
    Player
    Swev's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Ultan Darklight
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    no, more like you found a bomb and used it to break the wall. You had to be careful where you placed the bomb as some walls didnt break. (had to pay attention to detail)
    (0)

  8. #18
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by viion View Post
    Assault had that break feature, some walls you needed those Wajaums or w/e to do Spitfire or something like it and you had to have them face wall and they'd break them down, and ofc you had to split up.

    Ahh i loved assault!
    Man I wish I would have gotten to some real dungeon content in XI, havent got that far... yet...
    But it seems to me some of ya'll like how that was handled in XI, would you prefer it fine-tuned at all?
    (0)

  9. #19
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Swev View Post
    no, more like you found a bomb and used it to break the wall. You had to be careful where you placed the bomb as some walls didnt break. (had to pay attention to detail)
    Ahh even better than hack/slash all the walls! lol
    (0)

  10. #20
    Player
    Swev's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Ultan Darklight
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by AceofRains View Post
    Man I wish I would have gotten to some real dungeon content in XI, havent got that far... yet...
    But it seems to me some of ya'll like how that was handled in XI, would you prefer it fine-tuned at all?
    not sure what you mean?
    (0)

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