Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 33

Hybrid View

  1. #1
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80

    [Dev1079]Raid Dungeon Puzzles

    Hello everyone just wanted to share a thought I had about future raids being introduced, and wanted to know whats your preference on dungeons.

    I understand that raids are being introduced with strategy in mind, but does that mean hack and slash while keeping healed, or will there be also small puzzles to solve through out the dungeon. I thought last night, an interesting concept would be if the dungeon branched off into two paths where the party of 4 or 8 would have to spit up and help each other get further into the dungeon. When they get to the final room, or certain points in the dungeon, the party comes together to fight bigger battles.

    The pros: Elements of Strategy, more than just walking through a place, killing things.

    The cons: Relying on people you can't see on the other side of the dungeon. This stresses communication.

    -------------------------------------------------------------------------------

    Please, I'd like to hear more thoughts on raid dungeon puzzles I'll try to put your idea on the main post with credit to you.

    Feedback:
    ->Zelda Esque Puzzles (moving blocks, hitting switches) -Greencactuar
    ->Indirect Boss Fight (Such as Ursula's Cauldron in Kingdom Hearts) -Swev
    ->More environmental immersion (Boulders, Swimming,Climbing, ect) -Swev
    ->Certain monsters solve puzzles (Bring a Bomb mob to a wall to have it self destruct) -Elexia

    Relevent Pages:

    Treasure chests, hidden items/rooms, switches/puzzles for current and future dungeons
    -By Teknoman


    Random Disclaimerrr :] (I currently do not play FFXIV. I own a copy but my computer isn't good enough to run it. Please, stay rational folks, I may not be a player but I suppose everyone is allowed input right?)

    - Sincerely
    Rai Raymont of Trabia
    (8)
    Last edited by AceofRains; 06-28-2011 at 06:22 AM.

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I think they will be a lot like Dynamis where you have to go kill X Y Z Nm in different parts of the zone to be able to get access to the final NM. I'm just basing this judgement of how the zones are designed.

    Also judging by the 1 hour time limit, it does not seem like there will be a lot to do other than run around killing everything.
    (0)

  3. #3
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Yeah your probably right. Though different dungeons for different folks. It could be possible on later raids that different dungeons could have larger time limits.
    (0)

  4. #4
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by viion View Post
    I think they will be a lot like Dynamis where you have to go kill X Y Z Nm in different parts of the zone to be able to get access to the final NM. I'm just basing this judgement of how the zones are designed.

    Also judging by the 1 hour time limit, it does not seem like there will be a lot to do other than run around killing everything.
    did you forget ffxi nyzul isle? 60min time limit and each floor change and they had lot's to do it was away about killing X,Y,Z mobs but they had lamps which was not killing anything and that was harder then killing the mobs it self lol.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #5
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zenaku View Post
    did you forget ffxi nyzul isle? 60min time limit and each floor change and they had lot's to do it was away about killing X,Y,Z mobs but they had lamps which was not killing anything and that was harder then killing the mobs it self lol.
    I did not forget, but I dont think that will happen, theres no floors and i dont see how it would work. They've already said though you have different paths and depending on the ones you take will depend on .. something else i forgets. But all dungeons have big doors which could open/close depending on path you choose.

    Sad thing is everyone will just pick the best path and that feature be made redundant.
    (0)

  6. #6
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by viion View Post
    Sad thing is everyone will just pick the best path and that feature be made redundant.
    Maybe those paths will be random so that you cannot plan which way you go really.
    (0)

  7. #7
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by viion View Post
    Sad thing is everyone will just pick the best path and that feature be made redundant.
    Thats why I thought spitting up would be a good idea, it avoids that redundancy by making the party HAVE to take all paths.
    (0)

  8. #8
    Player
    ManekiKanji's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    59
    Character
    Maneki Kanji
    World
    Phoenix
    Main Class
    Gladiator Lv 59
    I do hope they bring in puzzle's in the same sorta vain as Nyzul was, 30 mins 5 floors , puzzles galore, never know what you would get so it felt alot mroe unqiue than the same maps, mounsters and puzzles all the time, great short event with plenty of vairty even with the short time limit to not just go on a mounster Burn.
    (0)

  9. #9
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    There's a lot of good ideas involving puzzles in this thread:

    http://forum.square-enix.com/ffxiv/t...uture-dungeons

    It even has a dev post, too.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #10
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Rentahamster View Post
    There's a lot of good ideas involving puzzles in this thread:

    http://forum.square-enix.com/ffxiv/t...uture-dungeons

    It even has a dev post, too.
    Thanks, I'll check it out. :] Doesn't mean my thread has to die though :/ it's tagged with a different dev number
    (0)

Page 1 of 4 1 2 3 ... LastLast

Tags for this Thread