Quote Originally Posted by MythToken View Post
SNIP
Because with my DPS Fending gear on, I still parry quite often, block a ton with my Buckler, AND gain 25-30 DPS. My Turn 7 clear last night had me clocking at 136 DPS in Shield Oath on the boss, and I never came close to death, since the largest hit the MT takes in that fight is 1800. Adding in the parry gear instead drops me down to a meager 90 DPS. Take that same exact number set, and apply it to the 2nd tank in the group, our warrior, and his DPS also sees a large gain, and your adding in nearly 70 DPS to the fight, which has a decently strict Enrage timer, where the entire group gets struck for 11,000 damage all at once.

Most fights don't allow you to run with 1 single tank, due to stacking Debuffs that get you hit for greater than 130% of your HP level, so a Tank swap is required mid fight. Once that happens, your parry is rendered worthless, and you basically are a Rage of Halone de-buff. With added Crit-Determination gear, you can at least dish out some decent damage.

The incoming damage in the new coil on Tanks is so low, that 2-5% damage reduction is not actually making enough of an impact on the healers. If it were in the realm of 10-15%, I would care, but even my healers are telling me to stay in my Crit/Determination Fending gear.