I was with you until you said this, though I'm loath to come down on either side until I've seen some actual testing done. In what bizarre universe can you test a non-deterministic value with a low rate of occurrence in 10 minutes? The entire reason that this debate exists is because the shear amount of time and effort that would have to be put into finding the actual weights for parry. In the post referenced by the comment that you quoted, you mention two parry values: 52 and 302. And 3 fields: 10th level, 42nd level, and T6. That's 6 sets of samples, with each set needing to be in the ~1000 sample range for an error of +-3% (which isn't exactly stellar [it's 10,000 for 1% in case you were wondering]). And.... I'm going to stop now before the real statisticians come and haul me off. The point is, you cannot reliably test non-deterministic values like this briefly with any degree of confidence. If I had a weekend on my hands and a handful of cooperative players, I would love nothing more.... Okay I can't finish that statement... but I would be interested to try this out myself. Sadly, I do not have that kind of time to kick around - not to mention being a patently mediocre tank who has his hands plenty full just staying alive without taking data, but I do like theory.
[Edit in the hopes of making this at least a somewhat informative contribution]: For the moment, I am more convinced by the argument that mitigation from Parry is too limited to be a sure-fire solution. Rather, for anyone not on the bleeding edge of optimization, I think you are quite likely to pick up some parry here and there while just trying to get the best gear you can at that given moment. Damage is a known quantity, and in a world where sometimes you do content as an off tank, and sometimes you don't have to have hate on the boss, extra damage is going to serve you better in those situations than extra mitigation. Extra mitigation in Titan Hard on Trial Roulette does you nothing, extra damage might just help out a little. That being said, my gear is primarily Parry at the moment, though I may just change that. Only time will tell.