I'm all for it for groups to help improve each other, but sadly, its mostly used as a tool to grief other players.
I'm all for it for groups to help improve each other, but sadly, its mostly used as a tool to grief other players.
I saw it a lot in WoW, even in raid groups. I was on the end of that spectrum once too, as a new hunter/player. Got called a Huntard by everyone and then booted from the party..Didn't feel very good. lol. Not saying its all like that, just saying most of my experiences has been like that.
That's just a whole other argument altogether.
Don't need a parser to see players that can't dodge, die, or just cast Fire III all day. < They get grief more from stuff like this that I see.
Yes but if you're standing in stuff dying over and over or generally don't know your role, it's kind of more understandable. Getting grief because an add on is telling the user that Player X is doing 2% DPS less than someone else is just stupid.
And you just pointed out the real problem again, players. That's not the type of player you want to play with anyways. You're not going to change them by not having parsers, not in the slightest.
But by keeping parsers illegal, SE maintains an easy avenue to remove said players from the game; thus preventing further awful game experiences.
And yet most of the people that cause grief like people have explained in the thread, DON'T use a parser to do it. Again, I've played many games, and multitudes of groups in this one, I've barely seen ANYONE call out based on a parser. Like twice.
Which is why I believe in Self-Only Parsers, so these players can visually see their issues and try to correct them.
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