Thank you.They're reducing the amount of SP/XP you get from going through the leve and instead shifting it to a bonus you get for completing it.
So instead of getting all SP/XP through killing the monsters, you get some from that and then some from completion.
EX: Say now you get 550 SP per monster and there are 10 monsters
You get 5550 SP for doing that leve
With this patch, say they reduce the SP amount to 300 per monster. You now only get 3000 SP for killing all the monsters.
Then, upon completing the leve via an aetherial node, you get a bonus 2550 SP.
You get the same amount of SP in the end, but only if you actually complete the leve.
At least, that's what makes sense to me.
But it was leve-link oriented, and now it will be individually orientated, right? Meaning faster solo/casual leveling. I just personally don't want to level faster, that's all. But a lot of people do, so it's a good business move.
Levelinks give a ton of SP/XP right now, they're wanting to reduce that to make less of a difference between solo leves vs. group leves.
But I do hope leveling gets quicker. 20-30 is a long and boring grind.
Peach Parfait/Khulan Angura on Gilgamesh
it will get faster. SQEX doesn't want the focus to be on leveling anymore. Much like GW2 who they are going to have to compete with, sideways character progression is where they're gonna focus. Which is awesome![]()
Hell to the yeah.
Also GW2 looks awesome, may have to split my time between this and that if this game shapes up by GW2's release.
Peach Parfait/Khulan Angura on Gilgamesh
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