Clearly you don't understand how RNG works. If tied to a clock, there is ZERO relation between kills @ 12:30:16 and 12:30:17. RNG is never related to the hour or minute nowadays. Humans love to find patterns where there aren't any.Tell that to both our Coil groups who always did it at around the same time and always predicted what would drop and sure enough it was always the same stuff, always Bard and Tank gear at around 12pst and Striking and Healing at around 6pst, gear types were always consistent, not necessarily the gear itself (gloves, body, etc.) but sure enough the classes were. A couple of times? Sure, coincidence. When it happens for 3 months straight? Yeah that's no coincidence. This game uses server time for RNG, amongst other factors sure like most likely party composition or even something like player names but time seems to be the most prevalent, it's really not that uncommon at all to tie an RNG to a clock and it doesn't really have to be synced down to milliseconds either, so there you go. It also doesn't entirely guarantee it 100%, it just gives a much higher drop percentage based on a certain time, that's how this game's RNG works, not all RNG is generated or works the same even if RNG is RNG.
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