Has anyone confirmed this?
http://www.reddit.com/r/ffxiv/commen...arming_theory/
Has anyone confirmed this?
http://www.reddit.com/r/ffxiv/commen...arming_theory/
Tried it last night for the entire hour with a group and nobody in the group received a drop
I tried it last night (using server time) as a last ditch effort before I gave up on atma altogether for an hour and still not a single drop. Human nature to try make sense of something random but at the end of the day it's just a crackpot theory. I suspect those that attest to the fact it seems to be working just got lucky pure and simple :P
This game's RNG is definitely tied to server time, saw this for months in Coil doing it at around the same time frame with mostly the same group and always seeing them same gear type drop consistently with a really small amount of odd pieces. A couple of friends tried that guide and it seemed to work, all RNGs need a seed to generate its numbers and this game uses server time for it, that's all.
I'm not even perfectly sure what the theory is. Is it that if you're farming atma X during hour Y there's an increased drop rate? Additionally you can only qualify for the special increased drop rate on 4 atmas per day? Maybe they're on to something, but I think this is just grasping at straws. I suppose if a lot of people start tracking they'll either disprove it or fail to disprove it.
I only have 1 atma. I didn't receive it anywhere near the time stated in that theory.
Using something like server time for a seed doesn't mean you'll get the same results when rolls occur at 'around the same time'. If server time is used for the seed in determining RNG you'd probably have to match the millisecond to get identical results. Like most groups, my Coil group always runs at the same time on the same days, but what drops is never predictable.This game's RNG is definitely tied to server time, saw this for months in Coil doing it at around the same time frame with mostly the same group and always seeing them same gear type drop consistently with a really small amount of odd pieces. A couple of friends tried that guide and it seemed to work, all RNGs need a seed to generate its numbers and this game uses server time for it, that's all.
Could be legit. Most people find if they don't get it within 30 mins then to swap zones. I got all my Shroud drops at a complete opposite time than listed though.
Tell that to both our Coil groups who always did it at around the same time and always predicted what would drop and sure enough it was always the same stuff, always Bard and Tank gear at around 12pst and Striking and Healing at around 6pst, gear types were always consistent, not necessarily the gear itself (gloves, body, etc.) but sure enough the classes were. A couple of times? Sure, coincidence. When it happens for 3 months straight? Yeah that's no coincidence. This game uses server time for RNG, amongst other factors sure like most likely party composition or even something like player names but time seems to be the most prevalent, it's really not that uncommon at all to tie an RNG to a clock and it doesn't really have to be synced down to milliseconds either, so there you go. It also doesn't entirely guarantee it 100%, it just gives a much higher drop percentage based on a certain time, that's how this game's RNG works, not all RNG is generated or works the same even if RNG is RNG.Using something like server time for a seed doesn't mean you'll get the same results when rolls occur at 'around the same time'. If server time is used for the seed in determining RNG you'd probably have to match the millisecond to get identical results. Like most groups, my Coil group always runs at the same time on the same days, but what drops is never predictable.
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