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  1. #1
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by AlexiaKidd View Post
    Glad they are finally turning leves back to the quick casual content they were designed to be. Now let's hope that by doing that they have something more interesting for parties to exp on.
    They were actually designed to be party content, which is why there was the link bonus which had been in since alpha.

    Tanaka wanted them to be the main form of grinding (the time limit was designed to slow down hardcore players) which was a bad idea knowing how monotonous they are. Now YoshiP wants them to be an addition to the main way of grinding which I suspect will be grind parties
    (1)

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Delsus View Post
    They were actually designed to be party content, which is why there was the link bonus which had been in since alpha.

    Tanaka wanted them to be the main form of grinding (the time limit was designed to slow down hardcore players) which was a bad idea knowing how monotonous they are. Now YoshiP wants them to be an addition to the main way of grinding which I suspect will be grind parties
    Considering he said that he's trying to move the game away from a grind-centric style... I'm thinking that raids, behests, and other large scale PVE is going to be the primary form of group leveling.
    (17)

  3. #3
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Delsus View Post
    Tanaka wanted them to be the main form of grinding (the time limit was designed to slow down hardcore players) which was a bad idea knowing how monotonous they are. Now YoshiP wants them to be an addition to the main way of grinding which I suspect will be grind parties
    Actually, Yoshi-P said this:

    We still have some ways to go, but FINAL FANTASY XIV will gradually shift from being a grind-centric game to one that offers enjoyment for all playing styles and circumstances with its ever-expanding variety of content.
    Which means to me that they want to start focusing on other leveling options, such as SP gained in dungeons and quest-based leveling, not just straight up grind parties. IMO, it's a huge step in the right direction.

    Edit: DOH, Wolfie beat me to it.
    (12)
    Last edited by Rowyne; 06-27-2011 at 09:23 PM.

  4. #4
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Rowyne View Post
    Actually, Yoshi-P said this:



    Which means to me that they want to start focusing on other leveling options, such as SP gained in dungeons and quest-based leveling, not just straight up grind parties. IMO, it's a huge step in the right direction.

    Edit: DOH, Wolfie beat me to it.
    It might be hard to produce enough content for a game where players can level multiple classes.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by giftforce View Post
    It might be hard to produce enough content for a game where players can level multiple classes.
    in the end it will most likely be monotonous (XI had tons of ways to level even though 1/2 of it was on Robber Crabs) but the fact that there will be so many different options to leveling will break up the monotony. As opposed to doing Dunes and Ranine x8 each reset.
    (1)

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Delsus View Post
    They were actually designed to be party content, which is why there was the link bonus which had been in since alpha.

    Tanaka wanted them to be the main form of grinding (the time limit was designed to slow down hardcore players) which was a bad idea knowing how monotonous they are. Now YoshiP wants them to be an addition to the main way of grinding which I suspect will be grind parties
    there was no link bonus in alpha, and no link bonus until nov SP patch change. It was designed to be something that people could do fast, the main benefit was being able to set monster level, and get money/gear/sp at the same time, and the only way to get marks.
    As people started to get better leves became just about the money, or small parties, there was a couple good leves SP wise, but overall parties blew them out the water. especially in groups with 6 or more.
    (0)