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Thread: The Monk Temple

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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by T1M0N View Post
    Wz burn it aswell,any group with i90 at least should be able to(we did it with everyone at i90 exept the smn who is i88)
    What tier LB do you end up hitting the slug with?
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  2. #2
    Player
    T1M0N's Avatar
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    Feb 2014
    Posts
    104
    Character
    Timon Krynos
    World
    Cerberus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    What tier LB do you end up hitting the slug with?
    Tier 2 LB,more than enough honestly.
    (0)

  3. #3
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    Quote Originally Posted by Arkista
    Snip
    Quote Originally Posted by Darkseth
    Snip
    Thanks for the answers.

    I don't understand though why you don't use Fracture anymore. I mean it is as potent as ToD while being only 18 s. So you should have more dps using Fracture instead of ToD. Furthermore, Fracture has the same length as Demolish so it would be quite easy to apply and refresh it just after Demolish.
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  4. #4
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Lewena View Post
    Thanks for the answers.

    I don't understand though why you don't use Fracture anymore. I mean it is as potent as ToD while being only 18 s. So you should have more dps using Fracture instead of ToD. Furthermore, Fracture has the same length as Demolish so it would be quite easy to apply and refresh it just after Demolish.
    TP constraints. Fracture is a pretty high cost move. So when you determine if a move is worth it or not there's a few factors you need to consider. The TP cost next to the potency of the attack, overall TP usage for the duration of the fight, etc. Fracture's overall DPS gain isn't much, but it's cost is quite high so you will see a difference in how quickly you use TP.
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  5. #5
    Player
    Sleigh's Avatar
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    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Lewena View Post
    Thanks for the answers.

    I don't understand though why you don't use Fracture anymore. I mean it is as potent as ToD while being only 18 s. So you should have more dps using Fracture instead of ToD. Furthermore, Fracture has the same length as Demolish so it would be quite easy to apply and refresh it just after Demolish.
    Fracture's total potency - 220
    ToD's total potency - 270
    Demolish's total potency - 310 from the rear, 270 otherwise

    Fracture is quite a bit worse than ToD and Demolish. It also happens to be a large TP sink - 80 TP doesn't sound like much but it's enough to stress your TP pretty low in a prolonged fight. Not only that, you have to find a way to put in Fracture without intervening with ToD upkeep, Twin Snakes upkeep, and Dragon Kick upkeep, which while quite do-able isn't always viable and is only able to be fit in a few times in a fight. For all those negatives, Fracture is a very slight DPS gain. So slight, it has the potential to do more harm than good since it should be used at very specific intervals and failure to do so will be a DPS loss.

    Fracture's most practical use for the average MNK is to use it when you've got a forced disconnect coming up, such as T7's Shriek, getting Gaoled (assuming you're not getting out in 4s), having to go to the panels in the final boss of CT, etc. At those times, you can throw the TP and rotation constraints away and just use Fracture as a semi-high potency finisher.
    (0)