Brayflox HM is beautiful, easy and fun. What's not to love about it? :P
Brayflox HM is beautiful, easy and fun. What's not to love about it? :P
maybe but... I mean the first boss you can literally just stand still as in not touch anything I do that walking away from my PS3/PC I dont see that taking very much skill (or I am so skilled that I am a master at all things) I guess as a healer I have to push R1 and square ?Right, but this is also not meant to be "over the top" hard either. For skilled players it easy will not deny that, for the average skilled player it's kinda hard, for the not so talented ( mean no offense) this can be difficult for them. No matter what content someone is playing, it all boils down to the skill of the player.
- If you have a bad tank and a bad healer, you won't make it through the dungeon.
- If you have a bad healer but everyone else is great, the tank may die, if a DD get's hit from bombs it may result in a wipe.
- If DPS check isn't there, but your healer/Tank is awesome you may beat it, but it will take a lot longer.
Like I always said before, some content will be easier for others.
Are you seriously pulling that card? Of course Titan EX is harder, heck all the primals are harder than Brayflox HM, that doesn't mean Brayflox HM isn't hard in it's own right. Sometimes Brayflox HM can wipe a party I am in because of 1 or 2 bad players.
I should also mention I dont view myself as particulariy skilled or serious as a gamer (still havent even downed T5 yet not sure I will any time soon either)
Last edited by Yurimi; 04-10-2014 at 09:18 AM.
Then you're that above the avg ilvl needed for brayflox hm as a group.our best geared person was our tank in a mix of 6 darklight some crafted i49 accessories and af using ifrit sword and that i55 shield can remember the name think he was like i63 (yes I asked everyones iLv. in the party because it was comical we all were not very well geared)?
Only way people can over gear low level dungeons is if they have crafters and they meld with the good stuff.
I think her point was that they were someone that was near the ilvl.... Much nearer than the average person.
To be ilvl55 you'd basically need to be a fresh 50 with maybe a low level crafted piece or two and had no gear whatsoever collected already. And it's not the average ilvl needed, it's the *minimum* to queue. Which means that most should be higher.
Who does bray at the avg ilvl? It's kind of like saying, who passes rot on turn 2 pugs... Yes people do it, maybe 5%.... It's the majority that the content is made for. If other content was made for the minority, we'd have some super hardcore content that a very few people would get to complete.
actually you can severely outgear low level dungeons compare the Lv. 15 bronze HQ set to the Lv. 20 iron NQ (5 iLv higher) set dont even need to meld it but thats not what this is about the simple fact is NAMING a dungeon HARD makes you assume it will be more challenging than its previous iteration. Now this thread probably never would have come up if it was called brayflox redux or brayflox cheese defense but they called it hard when even
most of our party was around the iLv. ranging between i55 and i63 thats not SEVERELY outgearing a dungeon that isnt even wearing a full set of the gear that dungeon drops. Its not like we went in at i90 and said awww so easy we went in with people who were using the dungeon to gear up and still had little to no issue clearing it. I am not asking this dungeon to be made harder just you know dont call something hard when its previous version was harder....
and one thing to note its above the MINIMUM not above the AVERAGE as in bare bones if you were any less geared you may as well be naked for this dungeon geared.
Last edited by Yurimi; 04-10-2014 at 09:37 AM.
The original Brayflox is the first dungeon to get "complicated" for players. I think a lot of the trouble people have with it is players not really expecting or understanding that there are additional mechanics at play in that instance. Also, iirc, Scholars don't have Leech in that instance, which means that they can't cure the poison that's being stacked on the main tank. That in and of itself makes the instance harder.
IF the devs create a really challenging dungeon for ILV90 minimum. i can see the casuals making 500000 topics
"Im quiting because the new dungeons are too hard".
That is the reason for square cant make anything challenging or 90% of our players cant beat that >_>
Since the last update. The casuals make 1 new topic each 30 mins complaining for the 40 hours grind square introduced.
If i could create new dungeons, for sure i make ILV90 dungeons minimum but if i SEE "One Casual" complaining here i swear i could ban his account 30 days.......
The Relic weapons are in a early phases so...What about, If in futures updates we see requeriments like this for progress in our "Weapons"?.
Phase 3 Relic weapon Kill = 7500 Exp Mobs.
Final Phase of Relic weapons
Mythic Weapon = 160 000 Myth tomes = Skills do x3 Damage 30% Chances, Occ your skills get a extra hit 50% Chances. two extra hit 20%, Three Extra hit 10%, regen tp/mp/hp 50.
Relic Weapon = 80 000 Myth tomes = Skills dO x2.5 damage 30% chances, Regen Tp/Mp/HP 30
Empy Weapon = 40 000 Myth tomes = Skills Do x2 more damage 20% Chances, Regen TP/Mp/HP 20
You do not lose your progress with the weapon if you turn that in Empy/Relic, before of "Myth"
Im 100% sure some people will shot on the head or they will jump like the "Priest in the exorcist movie through the window", because they cant gear all the jobs, playing 3 hours per day...
Last edited by CrAZYVIC; 04-10-2014 at 09:50 AM.
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