More to the point, this thread is discussing parry vs dps stats and (OP) saying the odds of parry saving you (thus preventing a wipe) are lower than the odds of the tank's dps increase making the entire group pass some dps check (thus preventing a wipe).

As Casper pointed out. A 20% dps increase on a paladin is still only about 20 dps, in a group of 4 dps, all of which should now pull no less than 200, that is adding 20 dps to about 1000 dps group total (counting both tanks) give or take a few points. This is a VERY small increase.


Parry, however, at the 600+ numbers imparts about a 45-50% chance to parry an attack you fail to block (which you already stood a 40ish% chance to block with a buckler). This means every attack you take has to (nearly) flip and land on tails twice to take full damage. This is actually pretty reliable. Even over the seconds they are active, foresight and bulwark are both weaker than highly stated parry.