Quote Originally Posted by Physic View Post
leves + side is that the objectives feel different, they have groups, and they have terms, it breaks the monotony of grinding the same monsters, the problem is you end up doing it so much that monsters become just as rote, the other thing is you do it longer, to be effecient you change your camps probably every 5 levels or so, levels basically last 10 levels.

imo the real answer isnt to kill leves, but probably to lower the bonus sp potential, maybe to just 2 leve links, each link after that, maybe it should just kill the sp drop for adding the person, or give a really small bonus.
either that, or boost sp outside of leves, either via a multiple objective chaining system, or just a straight buff.

Even that will get boring so i suggest they add some quest related story driven stuff, with decent sp rewards, not as much as grinds, and leves, but still fairly decent and pretty interesting, the number of monsters should scale with party size in these things.

make leves more entertaining and varried. for example, the defense ones, should adapt to how fast you kill, ie the faster you kill the more mobs you get for that time period, they should also occur on places on the map that seem like you might want to defend them. Other leves could have powerful groups of enemies, and large bonus sp on completion. fail a leve has to be downplayed, but they say they are working on it.

they should also have some SP tied to exploration or random events in the field. for example some monster that pops randomly in a large zone that gives huge SP (i mean huge) Or just random items, events that if you stumble upon, you can get a lot of sp for being in an out of the way place at the right time.

Essentially they need to increase sp options, and make it more fun, and les monotonous
good ideas but the only problem i see is when you say we could keep the leves just change them up and make them different my question is why? we could just add different things in the game that arnt leves that do that exact thing like u said some defense things where we have to defend and go on killing rampages in a short time faster=better why do those have to be leves why not their own system? and pretty much everything else u said is what im trying to say is yes partying will get boring thats why i want other systems on the side that break it up giving less exp and sp than pts though but maybe items and a break from the norm instead