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If everyone one of those quests actually had some sort of meaning to them, then yes. Just like any other Final Fantasy story, you are progressing while meeting certain expectations in that section of the story. Once you have accomplished the mission in that part, you are either close to that level or at that level of withstanding the next area's mission.
MMO's like Aion and WoW have that kind of system, but the quests really didn't bring out any involvement because none of those quests were really relative to one another. They didn't paint the big picture for that part of the story. FFXIV doesn't even have that kind of structure, let alone does it have any structure at all, except for the story missions, but what they should do is throw in some missions to help you level up so you don't have to grind through boring leves to get to the next part of the story. It should take a little bit of everything, but not too much of one thing, to put it brief.
Whatever the case, I think we can all agree that leves (In the form they are presented) should not have been the main focous of the game.
Last edited by Gramul; 06-27-2011 at 02:56 PM. Reason: better expantion on tmy thoughts after going over various ideas in the thread.
I think its more on how they are presented in the game. The opening video made them seem like they were going to be more challenging and epic. They might be higher level leves in that video, but from the leves we have now, its just not a good impression at all.
My problem with leves right now is that im confined to those 8 leves and beyound that why bother? once they are finished theres alot less incentive to play the game untill reset. Fatigue adds to this, you hit fatigue doing leves and its just another reason to stop playing. Personally my prefered direction for leves would be that they become less frequent say every 3 or more days with sp gains increased and difficulty increased. Then also fix Behest which is its own form of casual xping to fill in the time gap. As for camping/partying i'm not totally for it but if SE put in some algorithms that made other mobs randomly spawn in the same spawn points i think it could be made less samey. I'm not talking about nms like they did with xi but like say you are camping 6 marmot spawn points randomly some times other mobs spawn in their place and even groups of mobs could spawn in their place(a group of 2 dodos etc). Forcing the party to deal with other things other than just 4-8 vs 1 mob lol.
Last edited by Alaltus; 06-27-2011 at 09:40 AM.
agreed.... they need to be more involved, more story and more objectives
leves + side is that the objectives feel different, they have groups, and they have terms, it breaks the monotony of grinding the same monsters, the problem is you end up doing it so much that monsters become just as rote, the other thing is you do it longer, to be effecient you change your camps probably every 5 levels or so, levels basically last 10 levels.
imo the real answer isnt to kill leves, but probably to lower the bonus sp potential, maybe to just 2 leve links, each link after that, maybe it should just kill the sp drop for adding the person, or give a really small bonus.
either that, or boost sp outside of leves, either via a multiple objective chaining system, or just a straight buff.
Even that will get boring so i suggest they add some quest related story driven stuff, with decent sp rewards, not as much as grinds, and leves, but still fairly decent and pretty interesting, the number of monsters should scale with party size in these things.
make leves more entertaining and varried. for example, the defense ones, should adapt to how fast you kill, ie the faster you kill the more mobs you get for that time period, they should also occur on places on the map that seem like you might want to defend them. Other leves could have powerful groups of enemies, and large bonus sp on completion. fail a leve has to be downplayed, but they say they are working on it.
they should also have some SP tied to exploration or random events in the field. for example some monster that pops randomly in a large zone that gives huge SP (i mean huge) Or just random items, events that if you stumble upon, you can get a lot of sp for being in an out of the way place at the right time.
Essentially they need to increase sp options, and make it more fun, and les monotonous
good ideas but the only problem i see is when you say we could keep the leves just change them up and make them different my question is why? we could just add different things in the game that arnt leves that do that exact thing like u said some defense things where we have to defend and go on killing rampages in a short time faster=better why do those have to be leves why not their own system? and pretty much everything else u said is what im trying to say is yes partying will get boring thats why i want other systems on the side that break it up giving less exp and sp than pts though but maybe items and a break from the norm insteadleves + side is that the objectives feel different, they have groups, and they have terms, it breaks the monotony of grinding the same monsters, the problem is you end up doing it so much that monsters become just as rote, the other thing is you do it longer, to be effecient you change your camps probably every 5 levels or so, levels basically last 10 levels.
imo the real answer isnt to kill leves, but probably to lower the bonus sp potential, maybe to just 2 leve links, each link after that, maybe it should just kill the sp drop for adding the person, or give a really small bonus.
either that, or boost sp outside of leves, either via a multiple objective chaining system, or just a straight buff.
Even that will get boring so i suggest they add some quest related story driven stuff, with decent sp rewards, not as much as grinds, and leves, but still fairly decent and pretty interesting, the number of monsters should scale with party size in these things.
make leves more entertaining and varried. for example, the defense ones, should adapt to how fast you kill, ie the faster you kill the more mobs you get for that time period, they should also occur on places on the map that seem like you might want to defend them. Other leves could have powerful groups of enemies, and large bonus sp on completion. fail a leve has to be downplayed, but they say they are working on it.
they should also have some SP tied to exploration or random events in the field. for example some monster that pops randomly in a large zone that gives huge SP (i mean huge) Or just random items, events that if you stumble upon, you can get a lot of sp for being in an out of the way place at the right time.
Essentially they need to increase sp options, and make it more fun, and les monotonous
Perhaps the Chaining System can be part of some sort of Challenge that is issued by a Camp General of some sort. (Camp General, given that the Grand Companies are coming, i just thought of this randomly) Could be introduce as part of the Grand Companies as some sort of training regime. Main focus would be to challenge the teamwork within a party to be able to attack certain mobs and diminish them with certain actions, whatever the chain requirements may be.
So if mobs in the area normally give out about 200sp per kill, then..
EXP Chain 1 Commence!
- Defeat 5 of X Enemy Before the Timer runs out! (These enemies can either be part of the update they are going to perform to change where monsters spawn, or they can be instanced.)
EXP Chain 2 Commence! (EXP x 1.5) (200 x 1.5 = 300 per kill)
- Use Defense Down Battle Regimen 10 Times before Timer runs out!
etc.
Last edited by Nuru; 06-27-2011 at 11:06 AM.
mostly because they arent bad in and of themselves, its the balancing thats off, also the tools are already there for leves. Im not saying everything should be leves, in fact some of the other forms of SP should not be leves, because if everything is leves its like, ok im done, ill log on in 2 days. But leves too should become more interesting.good ideas but the only problem i see is when you say we could keep the leves just change them up and make them different my question is why? we could just add different things in the game that arnt leves that do that exact thing like u said some defense things where we have to defend and go on killing rampages in a short time faster=better why do those have to be leves why not their own system? and pretty much everything else u said is what im trying to say is yes partying will get boring thats why i want other systems on the side that break it up giving less exp and sp than pts though but maybe items and a break from the norm instead
anyhow whatever is clever as long as they make more options for SP, try to hide the SP grind better (like quest chains, and stories seem to) and give people reasons to explore and have fun
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