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  1. #11
    Player
    Araeya's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    54
    Character
    Araeya Moonstone
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    With respect, I have to assume that English is not your first language, but I am trying to have a good understanding of what you're typing.


    Time does not equal challenge. It equals time. So I maintain that getting Atma and ilvl100 gear is not a challenge. It may be hindered by time constraint, however, it is not a challenge. You, yourself, stated that the grind is for those who don't want a challenge, which is an inaccurate generalization. Your focus seems to be heavily on the Atma farm. Atma is, in no way, the only feature of 2.2. It is an option for those who have the time and do not want to or can not upgrade their weapons via other means, and even for those who just like doing that sort of thing.

    Crafting is not and likely will never be a focus in this game. That is a shame, however, there are crafters on my server having a good ol' time getting their Master books and enjoying the challenge of the 3 Star recipes not being 100% HQ as they were used to having for older items.

    I already showed you the rewards in place for the more casual player. Just because all of the rewards are not ilvl110 gear with little time invested does not mean they are not rewards that were not yet accessible to the casual player.

    Again, you are making generalizations about what other people think. I used to be a hardcore raider (not enough time or energy for that anymore) and I still raid extensively, and I do not begrudge players access to awesome items. I do understand why max level raid gear should come solely from the most difficult raid content. I also think it would be very cool for there to be other types of gear with different stats of the same level designed for other content, such as solo challenge bosses which require resistances, etc, or extremely difficult (raid boss level) treasure map bosses. That is why I say more variety would be good in terms of what challenging content is available. Certainly, those with time constraints could benefit highly from something like that, and it would not disrupt the balance the devs are trying to find with how gear is distributed. It is not about not wanting another player to get an item that is just as good. It's more desirable for another player to get something just as good for the content they are doing, not for doing lesser content.

    Even considering your comment about Myth, I still don't consider it a slow grind for the casual to have a full set of Myth gear with 3 months to spare before 2.2 went live. That's pretty fast, actually, considering that some raiders waited months before getting even one Coil drop. And now, with limited means to fill in the gaps with gear of equal item level while waiting for Coil drops, the casual will likely have a full set of content appropriate level gear (ilvl100) long before a raider will have a full set of max level Coil gear. That is not to say that one is better than the other. However, it is to say that the casual will still fully benefit for the content they're actually doing (not too many casuals are going to be in T9 in the very near future) in a shorter span of time. The gear distribution debate is one that is getting old after all the threads thus far and frankly, the devs will either stick to their guns or they won't. Time will tell, but I don't think either side will convince the other.

    I know the new content can not be unlocked until the old content is finished. That is not a bad thing. That is finishing what you start before moving on to the next. It actually encourages people to finish the content instead of just skipping over what they felt was too difficult, only to complain that the newer content is also... you guessed it... too difficult.

    The bottom line is that there absolutely is plenty to keep people busy at the moment, and there are actually many happy casuals right now doing things they could not do before, and many love 2.2 because they aren't focused on what they can't get that someone else can and are just having fun trying things. It's all in how you look at it.
    (8)
    Last edited by Araeya; 04-10-2014 at 07:32 AM. Reason: Should not post when sleepy. Typos abound.

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