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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Doo View Post
    Yeah echo buff doesn't really help much in extremes. Having more dps in Ifrit isn't necessarily a good thing and titan you still need to dodge.
    Echo buff makes titan go from one person dieing making it unwinnable, to needing maybe 3 people dead to make it unwinnable. It's significant in a fight that has so many instant kills and can cause some drama between team members due to latency issues or the game just deciding it wants you dead this time. Just being able to keep going instead of having to give up at any mistakes makes it infinitely more tolerable as my FC was finally able to stomach the fight and beat it.
    (2)

  2. #2
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Estellios View Post
    Echo buff makes titan go from one person dieing making it unwinnable, to needing maybe 3 people dead to make it unwinnable. It's significant in a fight that has so many instant kills and can cause some drama between team members due to latency issues or the game just deciding it wants you dead this time. Just being able to keep going instead of having to give up at any mistakes makes it infinitely more tolerable as my FC was finally able to stomach the fight and beat it.
    Er... It was already winnable with 1-2 people dead. How do you think people sell the fight? You only need 3 dps and 1 tank. Anything else is optional (since healers do not contribute to damage). Now the setup changes to... Exactly the same.
    (1)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by UBERHAXED View Post
    Er... It was already winnable with 1-2 people dead. How do you think people sell the fight? You only need 3 dps and 1 tank. Anything else is optional (since healers do not contribute to damage). Now the setup changes to... Exactly the same.
    Well yes it's winnable with 1-2 people dead if your entire team has practiced the fight to death and overgeared. Which is kinda not the case with people that haven't cleared it yet.

    The reason that fight was so frustrating with an FC that needed to practice it and plays maybe 3-4 days a week is that before if one person died you can't continue period and you don't get to see anything that comes afterward. With the echo it's easier to continue onward and actually get a chance to experience the latter parts of the fight instead of constantly hitting brick walls due to new mechanics being introduced and wasting a bunch of valuable time on one fight when there is much more stuff that needs to be done in-game. Not to mention the echo lets you get to the "Good" parts of the fight while making the stuff you've done a million times already more tolerable, kind of like fast forwarding through the intro sequence of a TV series.
    (5)
    Last edited by Estellios; 04-09-2014 at 07:06 AM.

  4. #4
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    I'm not getting what you are saying. Mathematical example:
    Assume titan's heart stays out for 1 minute and has 40,000 HP.
    Therefore you need a total of 40000/60= 666 DPS sustained throughout the minute
    Let's say a DPS has a dps of 200.
    Then 3 dps + a tank that does 66 dps kills the heart at the instant that he would jump.
    If you had 4 dps and 2 tanks that do 100 dps each, then you would have 1000 total dps and would clear the phase in 40 seconds.
    So everyone alive= normal time (about the time he is about to drop bombs).
    1 dps dead= still overkill
    2 dps dead (second one died halfway into the phase)= still kill
    2 dps dead, 1 tank dead, remaining dps doing 300 dps each = still kill

    Now account for echo:
    Max echo=125%dps
    Take the 1000 dps example->becomes 1250 dps. You finish... 10 seconds sooner...
    If total dps was less:
    Say 4 DPS @ 150 dps, 2 tanks@75 dps
    Becomes->750 dps, which is winnable w/o buff
    1 dps dead: 600 dps, winnable with buff
    2 dps dead: 450*1.25<666, still unwinnable w/o buff
    So in other words, unless people were simply not pulling their weight before (titan is a DPS oriented fight) then echo wouldn't affect you. If you had a party that could clear it before with a few dead (note the example of using 200 dps, which is not high at all), then it literally doesn't change your completion status. Only if you had terrible dps from the start (nothing to do with mechanics) does this help you. So I don't see what the issue is.
    (0)

  5. #5
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    I'm not really having any fun right now either and after playing every single day pre-patch, I haven't played in a couple days and likely won't log in today either.

    - Gating Leviathan Extreme and King Moggle Extreme behind Titan Extreme is stupid. I can MT/OT/DPS Titan Extreme through Super Bombs and normally not be hit by anything avoidable, but I still can't down this fight. I've been trying to for months. People have all but said that Titan is the most difficult fight of all the primals and yet I'm forced to continue to bang my head against it before I can even attempt Leviathan Extreme?

    - Atma... yeah.. I'm not doing that. I'll either wait until they up the drop % or never get it. Long, boring grinds are not fun at all. Especially when all they did was recycle old fate content that most of us did a million times while leveling.

    - Glamours... lol (the locked thread on this subject already stated why I hate this system).

    - Myth unlock... they unlocked myth, but also made grinding it slow as christmas. Not everyone has a million hours to play per day. I have two or three per day max, so my myth collection doesn't really feel any different than pre 2.2. I'm still buying about 1 myth item per week. They made it so we could grind coil for i90 gear, but collecting myth is this slow? That really makes very little sense. I guess they did it that way for the stupid Atma grind.

    Honestly, unlocking Coil has been just about the only thing I've enjoyed so far in this patch. I spent months tanking it and only had 1 drop the whole time. I now have several pieces on several jobs (though after 25 runs of Turn 2, the freaking tank pants have still yet to drop).

    I think I'm about to just quit for a while. Maybe in 2.3 they'll make myth easier to grind, unlock the extreme primals for all and raise the drop rate of Atmas. Playing 2 or 3 hours per day and feeling like I accomplish nothing is not fun to me at all.
    (2)
    Last edited by Versiroth; 04-10-2014 at 12:01 AM.

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