Page 4 of 15 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 145
  1. #31
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Pavywavy View Post
    Has anyone thought that although they might release a new dps class, wouldnt they have to release a new class for each role?
    Yes, I believe they would have to. It would make sense that if Yugiri is going to teaching people some of the skills from her land that other skilled masters from her city may also come with her. Other than that, I think that it would be a good way to try to keep things balanced.

    I went back and watched some more of the cutscenes with her in them, and it makes even more sense that we would see more than 1 new class/job. Yugiri mentions that she is looking for a place to bring her entire race to. They are looking for shelter from the Garlean empire. It also seemed that this would happen sooner than later. After watching the cutscenes again, I'm not quite sure that they would be able to drag this out until an expansion.

    I, for one, have been doing any T1-4 groups I can get myself into because of the idea that they will use the same stat paradigm as they did with launch. Meaning that it seems unlikely they will add another primary stat into the game just because they are introducing another class/job.
    (0)
    Last edited by Deathscythe343; 04-08-2014 at 11:14 PM.

  2. #32
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ThirdChild_ZKI View Post
    Ideally, Ninja would make more sense as DPS, with Samurai as the tank (I'm thinking like Auron from FFX).
    I am not so sure that the Samurai will be a dps. I know one of the other jobs that a lot of people are interested in is the dark knight. It would make more sense if it was added into the game as another tank option to fill that spot.
    (1)

  3. #33
    Player
    Melinia's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Melinia Alieth
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Eardstapa View Post
    So we are going to get the 'Scout' class Yoshi wanted to get in the game, no real word or hints about Musketeer... Samurai had very subtle hints and may not come around for a while yet itself. Well, this will be an interesting year.
    The hints about Musketeer have existed since 1.0. The "visit all the guilds in the city" quests that were part of the level 1 through 10 LL storyline in 1.0 included a quick trip there (which ended rather suddenly when someone recognized your shooting style and threw you out). In ARR, the Marauders Guild was moved into the same building as the Musketeers Guild, and sharp-eyed players will note both the guild symbol hanging outside the Coral Tower, as well as all of the necessary supporting NPCs for the guild inside.

    In short, Musketeer doesn't need a "new guild in Limsa Lominsa!" story segment because the guild has always existed in Limsa Lominsa.
    (1)

  4. #34
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I have a feeling that they are going to make a base class of Rogue, and then two jobs for this class. Thief and Ninja, in which Thief will be a melee dps fighter, and Ninja will be a melee dps caster
    (0)

  5. #35
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Melinia View Post
    The hints about Musketeer have existed since 1.0. The "visit all the guilds in the city" quests that were part of the level 1 through 10 LL storyline in 1.0 included a quick trip there (which ended rather suddenly when someone recognized your shooting style and threw you out). In ARR, the Marauders Guild was moved into the same building as the Musketeers Guild, and sharp-eyed players will note both the guild symbol hanging outside the Coral Tower, as well as all of the necessary supporting NPCs for the guild inside.

    In short, Musketeer doesn't need a "new guild in Limsa Lominsa!" story segment because the guild has always existed in Limsa Lominsa.
    I say that because we have yet to see something as obvious as this in ARR for Musketeer...
    (0)

  6. #36
    Player
    Deepice's Avatar
    Join Date
    Apr 2014
    Posts
    10
    Character
    Deep Goddess
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    why musketeer why not make Pirate! it's a Pirate town! Pirates use guns! lol
    (0)

  7. #37
    Player
    Deepice's Avatar
    Join Date
    Apr 2014
    Posts
    10
    Character
    Deep Goddess
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    rename Marauder to Viking
    (0)

  8. #38
    Player
    Melinia's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Melinia Alieth
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Eardstapa View Post
    I say that because we have yet to see something as obvious as this in ARR for Musketeer...
    Again, the Musketeers guild is already in the game (even though players can't yet join it). It's the "missing" third class guild in LL (note how both Ul'dah and Gridania have three class guilds, while LL only has two). Pay attention when you visit the Coral Tower, and it is blatantly obvious that the Marauders share that space with the Musketeers. And it has been repeatedly stated by SE that Musketeer will be the first class released. And then there's the Admiral's obvious skill with pistols in the 2.2 battle cut-scene.

    In short, Musketeer doesn't need anything further. It's been broadcast in fairly unsubtle terms since ARR went live. The new class hints in 2.2 are for jobs that have as yet not existed in Eorzea.
    (0)

  9. #39
    Player
    Shadow_Viper_vX's Avatar
    Join Date
    Mar 2014
    Posts
    74
    Character
    Dexter En'boots
    World
    Faerie
    Main Class
    Pugilist Lv 50
    We need a stealthy hunter of the wilds type class, an ambush predator so to speak.

    I'm really hoping Ranger will be added and will be along those lines.
    (0)

  10. #40
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Melinia View Post
    Again, the Musketeers guild is already in the game (even though players can't yet join it). It's the "missing" third class guild in LL (note how both Ul'dah and Gridania have three class guilds, while LL only has two). Pay attention when you visit the Coral Tower, and it is blatantly obvious that the Marauders share that space with the Musketeers. And it has been repeatedly stated by SE that Musketeer will be the first class released. And then there's the Admiral's obvious skill with pistols in the 2.2 battle cut-scene.

    In short, Musketeer doesn't need anything further. It's been broadcast in fairly unsubtle terms since ARR went live. The new class hints in 2.2 are for jobs that have as yet not existed in Eorzea.
    You are acting as if I am oblivious to these things and do not know them. I started as a MRD, I saw the signs. And the Admiral cut scenes mean nothing unfortunately, because to me, it was the equal to this.

    https://www.youtube.com/watch?v=nvXSHLPB1aM
    (1)

Page 4 of 15 FirstFirst ... 2 3 4 5 6 14 ... LastLast