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Thread: Casual player

  1. #21
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    you need BOTH groups to keep a game alive...frankly it doesnt make it enjoyable for me to come online and entire week at end to try an get my FIRST atma that I didnt have yet...after doing it for nearly five days in a row 3h a day, because that is the little time I have, I stopped at week ends to do something else. it is stressing to rush to a fate and arrive late because zilliosn of players have cleared it in what ? 1mn? it annoys me to sit for 5mn doing nothing to make sure that the fate shows and that I will be there and yet do it for 3-4h and get nothing....nothing none...is that right ? no..I dont complain about the hard thing I complain about the RNG thing...make it hard fine, but hard that is quantifyable...here is not RNG is in to play and as I said when you leave it to luck..some have it others dont..and those that dont..isnt their fault ..isnt something they can control..see wht I mean? So on top of being a casual player which everything takes longer, no problem there, you also fight against something on which you have no control.. there is a middle way something that you can do to make a hard content to get and still make it so t hat everybody can see their progress..without having to deal with luck

    Mei
    (1)
    Last edited by MeiUshu; 04-08-2014 at 10:26 PM.

  2. #22
    Player
    TenkoRoquette's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    25
    Character
    Tenko Welldyer
    World
    Lich
    Main Class
    Conjurer Lv 31
    Quote Originally Posted by TheRogueX View Post
    I'm as casual as it gets... I've been playing since a week after release and my main is only level 36 on his First (and only) Job. I figure I'll be going after my Relic for the first time around the time when they release the first expansion. lol
    It's nice to see a fellow slow progressor. :P I've been playing since beta 4 and my highest level is only 34! (To be fair though, I started all over again on a new server a couple months ago.) At least we'll never run out of stuff to do.
    (0)

    "Even if you end up as the world's enemy, I'll... I'll be your knight."
    Alt: Tenko Roquette, Balmung.

  3. #23
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by MeiUshu View Post
    you need BOTH groups to keep a game alive
    But you don't. There are hundreds of games out there. And this game (like all other businesses) can pick a target demography and cater to them. This game could have been the: jRPG with English Port for Players Who Like Challenges. It could have even been FFXI-2 for those who like it. It could have been the FFXIV for people who hate FFXI. It could have been super hard-core-24-hour-NM-camp-1%-drop, or the 5-minute-100%-boost-to-99 game.

    They choose to cater to 'everyone', and in the end may be end up making no one happy.
    (2)

  4. #24
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Asiaine View Post
    But you don't. There are hundreds of games out there. And this game (like all other businesses) can pick a target demography and cater to them. This game could have been the: jRPG with English Port for Players Who Like Challenges. It could have even been FFXI-2 for those who like it. It could have been the FFXIV for people who hate FFXI. It could have been super hard-core-24-hour-NM-camp-1%-drop, or the 5-minute-100%-boost-to-99 game.

    They choose to cater to 'everyone', and in the end may be end up making no one happy.
    And yet, you do. What would happen if they fully catered to the casual base? The game would be FAR different than it is now, not an easier version of what we have. Basically, not the game they wanted to create. But if you cater to the upper end of gamers, that group is small, and while that group would love it, it won't sustain a game.
    (0)

  5. #25
    Player
    Menfist's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Menfist Valentino
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    In all honesty I see no need to keep up with the majority of players. I roll at my own pace and it keeps me happy. I stopped playing last year and came back as of last week to play more casual now that I have a new born daughter to care for. The only problem with this is I struggle to even find a party for coil turn 1.

    You should join or create a casual FC for yourself and others alike, that is what I have done as of today.
    (0)

  6. #26
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Well, they could make this casual by adding a game shop where you could buy endgame gear. But most people misinterpret selling endgame gear as P2W, when in reality it is just selling a shortcut for people with more money than time.
    (0)

  7. #27
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by ispano View Post
    And yet, you do. What would happen if they fully catered to the casual base? The game would be FAR different than it is now, not an easier version of what we have. Basically, not the game they wanted to create. But if you cater to the upper end of gamers, that group is small, and while that group would love it, it won't sustain a game.
    But here I would have to sadly disagree with you. As a business they can choose their target audience:
    'Casual' -- then build a game around this target group.
    'Upper End' -- then build a game around this target group.

    They would then have to manage their budget and costs in line with their target market (as any normal business would do). So for example, they would say:
    Casual Market size: 1M people, expected revenue: 120M/year.
    Upper End Market size: 200k people, expected revenue: 36M/year

    Then they would say: Production Costs:
    Production Costs to meet Casual Market & Upkeep: 80M/year
    Production Costs to meet Upper End Market & Upkeep: 20M/year (less servers, and less frequent content may be needed to cater to them, and perhaps less flashy graphics).

    And so on, until they decide what business model they want. Then they create the game for that model.

    What they've done with FFXIV 2.0 is go: Ooh, I would love a game that has this, this and this! Okey... it's made! Yes.. this is how I want the game to be.. okey.. now.. um. Who is the right people to sell this to?

    And therein is the 'flaw' if you will.

    Now, you don't HAVE to cater to both. You CAN cater to a niche/target demography. You can also try to have mass appeal. This game definitely does not have mass appeal. Which leaves the question: What demography were they targeting?
    (1)

  8. #28
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Asiaine View Post
    -snip-
    See, the problem with that last bit, is sure you don't have to cater to both, but by not doing so you have to change the game. If they have a vision of how they want the game, those changes may not fly. Also, I'd say it appeals to plenty based on what I see in game.
    (0)

  9. #29
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Malamasala View Post
    Well, they could make this casual by adding a game shop where you could buy endgame gear. But most people misinterpret selling endgame gear as P2W, when in reality it is just selling a shortcut for people with more money than time.
    Stop. How is that not P2W?
    (3)

  10. #30
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    There is plenty of stuff for both casuals and hardcores. If someone is casual, why are they even trying to grind Atma or hardcore content? If you want to be casual, be casual, don't expect to have/do everything that the hardcores do. That is just unrealistic. I am a fairly casual player, I am not stressing about getting atma., it isn't needed and there are other options. I'll grind on occasion and get my atma later then everyone else and I am fine with that. I can see the discouragement though when a casual player looks at the PF though. "LFM Turn 1, i85 required, must be pro, wipe = kick"
    (0)

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