Quote Originally Posted by Raze View Post
Viridiana: I responded earlier to you, I actually enjoy leves as well, I'm just opposed to people picking and failing the same ones to shoot to 50, especially when no real "end game" exists, Also, it's your game so play however you want of course! It's crazy, I was totally nice, and I wasn't rude, but the mod hit the whole paragraph with the modstick (see above, 2nd paragraph, the part to darkstar was hilarious though)
Meh, I'm sure we can both agree that, no matter what, people will always find the quickest way to level. Just so happens that the quickest way at the moment is leaps an bounds faster than the competition. Unless they universally nerf everything (cue ragefest), the best option will always look like people "shoot(ing) to 50." 'Course, I think we can also both agree that the leve system needs a lot of work, overall. If this feature gets "fixed," I'd consider this to be the minimum other stuff that needs to get fixed, too:

1) Disconnect no longer auto-fails the leve. (Also, wth is with the 10 minute d/cs?)
2) Leves balanced enough that I don't look at Devilet's Best Friend with utter disgust.
3) No retrying failed leves (hence #1).
4) All leves available to be picked from, but still limited to 3 selections per camp. Kind of a mix between the current regional and local systems.

This way, we'd've gotten rid of the 2xDNA groups, while still allowing statics to be nearly as leve-link efficient as they are now. Also, there wouldn't be as much bias against the non-DNA leves, because those would at least still be good SP. Lastly, point #1 heads off the complaints about losing great rewards for leves just because the game crashed or the internet died. . .