Geomancer will come from Conjurer methinks
Geomancer will come from Conjurer methinks
It wouldn't be too hard. GEO could boost INT a lot and give them terrible MND. They could change Cleric Stance while GEO is equipped to be a stance that creates some sort of new mechanic for GEO (like WAR's Defiance). Add in Flood, Tornado and Quake, a form of MP restoral and some other ability/mechanic. The ancient magic could combo or work with Aero/Stone lines in order to make it a little interesting. They'd still have all their heals but at a reduced potency and would essentially function like a support DPS similar to how BRD supports the team.
I have a really hard time accepting GEO's wielding rapiers too. Outside of Final Fantasy Tactics they've always had a form of blunt weapon as their specialty. Bells, clubs, poles, maces etc. That makes CNJ another reason for their class of choice. Blunt weapons derived from nature.
Last edited by MartaDemireux; 06-04-2014 at 11:47 AM.
I did actually have the Tactics version of Geomancers in mind when I designed the job... >w>()
They were more physical and hardy then other incarnations, who were all squishy mages (they even used swords and axes as weapons).
We already have two types of squishy mages, the burst-damaging Black Mages and DoT-single-targeting Summoners, so I figured why not have a Tanking mage to go along with my Red Mage.
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