What are Guildleves? I mean, I've done hundreds of them but what exactly are they?
As near as I can tell, Guildleves are basically another iteration of Assaults (FFXI: ToAU) or Campaign Ops (FFXI: WotG), but without the obvious narrative or structural framework of their predecessors.
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Maybe I missed something, but from my time in the game I haven't seen anything that ties guildleves to the world, to the lore, to the story in part or in whole. I haven't found any reason to do guildleves except for their immediate reward: there's no progression, no storylines, no benefits to having completed all guildleves. (Not counting those faction leves with a tiered structure to unlock NMs, though that is at least a step in the right direction.)
Unless I'm missing something, and I'm not the type to skip cutscenes or spam enter through dialogue, here's what doesn't make sense about guildleves:
- Weak connection to lore: the individual leves seem to exist just arbitrarily without connection to each other. If a guy needs me to supply parts for his ship, then weapons for his ship, then armor for his ship, why doesn't he ever sail? Or remember that I've made him stuff like fifty times now?
- NPCs have no sense of importance: "kill some rabbits" and "assist in the capture of a dangerous fugitive in a sting we've been preparing for months" are equally important and can be trusted to just anyone who shows up?
- No progression: adventurers don't build reputation, so any leve is available to anyone regardless of skill or experience.
- No need for progression: I'll just kill the same 6 goats every day because you keep paying for it.
- Weak connection with lore: the existence of the guildleve system is not adequately explained or justified.
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