I really think this is counter-productive. While repeating the same 7 leves constantly may be boring and repetitive, removing them will probably be worse. While going out and finding the best mobs to level on will be fun, once someone has done that we still have the :
metality. And rather than repeating the same 7 guildleves, you do what we did back in FFXI. You sit in one zone killing the same mob. At least 7 leves gives you a douzen or so different mob types. I'm sure any that played FFXI will remember Robber Crabs. We fought them in Kuftal, we fought them in Boyahda, fought them in Terrigan. For 10 levels, though the 50's you could fight nothing but Robber Crabs and even those were no different to the crabs we fought in Valkurm and the crabs we fought in Qufim. This is certainly no less repetative than doing leves.
Leves aren't perfect, not by a long shot. There's little diversity, exasperated by the "must have the best sp" metality that makes people repeat the same few leves rather than experiencing the diversity we do have and the ability to give the player control over the level of the mobs in the leve that means even if the 40's people still repeat the same leves they were doing in the mid-20's.
I'd much rather see a lot more diversity in the leves we get, more diversity in the mobs we fight, a fixed diffuculty level based on party size, and no repeating of leves done recently. I'd like to see more of the camps in the starting zones used earlier, with later levels being moved into other zones, either multiple camps per zone before level 40 or leves levels incremented in steps of 5 rather than 10. If we had that along with the changes to the terrain I think we'd all like to see, I think that would help a lot more than limiting leves more.




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