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  1. #1
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Mack View Post
    I will always stand by my plea to nerf leves, make them solo only and give us something better to do because the game is too leve-centric and they are a bore no matter how many different leves you throw at us. They are very simple and very repetitive in nature.
    Quote Originally Posted by EdenArchangel View Post
    I like to think that we can move away from guildleves in the future, keeping it as a 'starter' thing in starter zones, to give the casual players the boost they need. The novelty is obviously over after the first time doing a leve, and I frown looking at the same set of 7 constantly.

    I want the future to look and be much more open in choices, looking through every zone to find the places you want to level against your favorite mobs and finding the best places to rank.
    I really think this is counter-productive. While repeating the same 7 leves constantly may be boring and repetitive, removing them will probably be worse. While going out and finding the best mobs to level on will be fun, once someone has done that we still have the :

    Quote Originally Posted by Xeno View Post
    I'm not going to waste my time by getting lower sp/hr just to be in another zone.
    metality. And rather than repeating the same 7 guildleves, you do what we did back in FFXI. You sit in one zone killing the same mob. At least 7 leves gives you a douzen or so different mob types. I'm sure any that played FFXI will remember Robber Crabs. We fought them in Kuftal, we fought them in Boyahda, fought them in Terrigan. For 10 levels, though the 50's you could fight nothing but Robber Crabs and even those were no different to the crabs we fought in Valkurm and the crabs we fought in Qufim. This is certainly no less repetative than doing leves.

    Leves aren't perfect, not by a long shot. There's little diversity, exasperated by the "must have the best sp" metality that makes people repeat the same few leves rather than experiencing the diversity we do have and the ability to give the player control over the level of the mobs in the leve that means even if the 40's people still repeat the same leves they were doing in the mid-20's.

    I'd much rather see a lot more diversity in the leves we get, more diversity in the mobs we fight, a fixed diffuculty level based on party size, and no repeating of leves done recently. I'd like to see more of the camps in the starting zones used earlier, with later levels being moved into other zones, either multiple camps per zone before level 40 or leves levels incremented in steps of 5 rather than 10. If we had that along with the changes to the terrain I think we'd all like to see, I think that would help a lot more than limiting leves more.
    (6)

  2. #2
    Player

    Join Date
    Jun 2011
    Posts
    89
    There's certainly many modern ways to make all zones of a region unique and enjoyable for everyone. A Mini-Leve & Quest hub area, offering zone specific tasks, work, and story, could truly make the zone unique. Especially when combined with a diverse environment and mob families.

    I welcome the leves in this situation, because the Final Fantasy world is different than WoW, in that we don't level alts. The leves, a task-reward system, have been laid down as a brick of the game's foundation. And story quests would provide unique experiences and lore, as well. And with cooldowns on leves with leveling-parties still viable, which I enjoy, I hope everyone can be pleased. And have options.

    The possibilities are endless. And because I'm hoping for a new and expansive world, I'd certainly not want the zones to be easily overlooked. I'd enjoy for them all to be attractive. Enough so, that when we level a class to 50, we look forward to going back and trying a new path.


    But, in the end, either way, I think we can all still agree that our world needs a makeover. That adventure doesn't happen right outside the city walls.

    It all starts at the first page. It all starts here.
    (13)

  3. #3
    The german thread now has a crown. but it's not a direct reply to the topic i don't believe. Google translate of dev comment "Did the thread title be changed." :P one step closer though haha ~German Link here~
    (2)
    Retired FFXI character: Ranok of Sylph

  4. #4
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Zahak View Post
    The german thread now has a crown. but it's not a direct reply to the topic i don't believe. Google translate of dev comment "Did the thread title be changed." :P one step closer though haha ~German Link here~

    its more a sum up, left out some aspects of this OP but the core thoughts are the same pretty much. Just a bit shorter
    (5)

  5. #5
    Quote Originally Posted by Anty View Post
    its more a sum up, left out some aspects of this OP but the core thoughts are the same pretty much. Just a bit shorter
    ah i was just talking about the dev comment on it. Maybe they will comment ours soon
    (3)
    Retired FFXI character: Ranok of Sylph

  6. #6
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Zahak View Post
    ah i was just talking about the dev comment on it. Maybe they will comment ours soon
    oh sorry, yeah they had another title before that didnt quite fit... true, this got changed, but that was it no new information or an answer towards changes or future plans.
    (3)

  7. #7
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zahak View Post
    The german thread now has a crown. but it's not a direct reply to the topic i don't believe. Google translate of dev comment "Did the thread title be changed." :P one step closer though haha ~German Link here~
    the Dev came in to say "change the topic title" basically...Is that the best we will get ?
    (7)

  8. #8
    Player

    Join Date
    Jun 2011
    Posts
    89
    Oh, Zahak, haha! Nice catch.

    Here's to anything today, guys. Though, it couldn't get more exciting than to be able to expect a lively, diverse Eorzea to go along with future transportation..
    (5)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Man, that crysis mod of the Eorzea zone linked on the page before is amazing, I was so disappointed we didn't actually get any areas looking like that, with the giant waterfall and open forest.. Would've been fantastic. It's in the banner at the top of this page, and not even in the game, figures.
    (7)

  10. #10
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Sephr View Post
    Man, that crysis mod of the Eorzea zone linked on the page before is amazing, I was so disappointed we didn't actually get any areas looking like that, with the giant waterfall and open forest.. Would've been fantastic. It's in the banner at the top of this page, and not even in the game, figures.
    true true... another of these false advertisements :S
    (5)

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