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  1. #1
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    dev1034 - Public Companies

    Very little is known about this, but I feel this should probably be bumped up in priority right now. I'm willing to go through the immense effort of agreeing with everyone that the game still needs many other changes to gameplay and classes (must hold back urge to flame), but right now, it would be nice to have some content.

    When I started playing FFXIV after pre-release, I had no issues with the game other than performance and the ridiculous lack of content. Yes, we want mog houses, yes, we want delivery boxes, etc., etc., But what about stuff to DO?! That was what made FFXI so much fun was that there was always something to do! EXP, Scroll quests, BCNMs, KNMs, HNMs, Dynamis, Limbus, Sky, Sea, Synthesis (I guess), Main Missions, Zilart Missions, CoP Missions, Outpost Supply Runs, Teleport Points, Job Quests, Conquest Points and so on. Best of all, it took several thousands of hours to do it all!

    But we don't have that. We have repeatable guildleves, faction guildleves, a few NMs, and a few minor item quests. Yah, okay, most of you are still in the rank 30s (which makes no sense at all), and most of you are still enjoying your fantasy farmhouse crafting/gathering routines, and that might be enough for you. But for me personally, if it's one thing I want to see in this game that FFXI had, it's the variety of stuff to do!

    Public Companies: From what I've read, sounds like a whole 'nother segment of content we could use for both mid-game and end-game. I imagine there's a bunch of exclusive items that are (hopefully) better than what we got for the guildleve NMs. Best part is that it sounds like it's group-oriented, and with public company "quests" there might be opportunities to take down some more NMs.

    - I am in favor of a hamlet/city-defense schema (not saying that has to do with public companies. But it could.)

    - I am in favor of rare materials dropping from monsters related to this.

    - I am in favor of a point system where by participating more, you are rewarded and can spend points on exclusive/rare items that are slightly better than what is crafted NQ, but not as much as HQ.

    - I am in favor of a slight increase in SP/EXP rewards from this, but not more than what you'd get from guardian's favor + guildleves.

    - I am in favor of having different public companies that each have their own rewards.

    - I am in favor of public company quests that involve difficult mid-game and end-game NMs that offer appropriate rewards as well.

    - I am also in favor of level cap quests

    Note: I apologize for posting twice. Forgot dev tag in last thread.
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  2. #2
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    Betelgeuzah's Avatar
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    Captain Lalafist
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    You can edit the dev tags after posting too. The list of tags is at the bottom of the thread.
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  3. #3
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    (which makes no sense at all)
    I'm not a fan of self-inflicted punishment, especially when the means don't justify the end reward at this point.

    I'm looking forward to public companies, though to be honest the whole side-quest debacle has sort of killed my faith in any substantial and weighty content coming this side of the massive foundation overhauls so I'm not expecting it to be amazing *upon implementation*.

    I'm more excited about the player-run companies of the future, but we could certainly hope to get some insight into them from the public ones.
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    Last edited by Sephr; 03-11-2011 at 02:02 AM.

  4. #4
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    I mean. I would hope this kind of stuff is on it's way.

    Company airship that everyone has to work on to craft and upgrade would be beyond awesome.

    But... I don't think most NA players know that FFXI was out for 2 years in Japan because it came to America. 2 years is a lot of time to add content. We've had what, 6 months? Hopefully in another 18 months we'll start to see some stuff like this!
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  5. #5
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    Quote Originally Posted by Sephr View Post
    I'm not a fan of self-inflicted punishment, especially when the means don't justify the end reward at this point.
    Dude. You can solo to 50 right now in a few month. Imagine having to wait for a whole day to get a party to get 1/5th of a level and it taking you a year to get max level.
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  6. #6
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    Quote Originally Posted by Betelgeuzah View Post
    You can edit the dev tags after posting too. The list of tags is at the bottom of the thread.
    You're right! Why did I not see it? WHY?!
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  7. #7
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    Quote Originally Posted by Visch View Post
    Dude. You can solo to 50 right now in a few month. Imagine having to wait for a whole day to get a party to get 1/5th of a level and it taking you a year to get max level.
    I have no idea why this is even relevant to me? I'm saying I don't feel like grinding often because there's no reason to level up right now, and it's not very fun when most people have quit. You're free to carry on though, please, be my guest.
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  8. #8
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    Quote Originally Posted by Sephr View Post
    I have no idea why this is even relevant to me? I'm saying I don't feel like grinding often because there's no reason to level up right now, and it's not very fun when most people have quit. You're free to carry on though, please, be my guest.
    Not relevant to you but "Yah, okay, most of you are still in the rank 30s (which makes no sense at all)" is?
    What? Ok. I shouldn't need to elaborate.

    Anyway, thread is already derailed. But, yeah.

    -

    Has SE even said what "companies" are really even going to be?
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  9. #9
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    Quote Originally Posted by Visch View Post
    Has SE even said what "companies" are really even going to be?
    I don't think so. Not officially. I suspect some people are under the assumption they are player-run (which almost defeats the point of a linkshell).

    I had a terrible thought... Public companies could just be something for crafting classes only. That's a bad idea!
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  10. #10
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    It's really hard to comment on something that you really don't know the specifics of other then vague information.
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