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  1. #181
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Seif View Post
    This is bound to rise some crack-pot-theories for sure but I'd really like to know what they mean by saying they'll revamp the MAP?!

    The eternal optimist in me says that yes they'll FINALLY put some FANTASY in this game filled with boring realistic plains that don't look like a FF game at all.

    BUT and this is a big but; maybe it's just A) tweaks to the actual map-screen and it's UI OR collision tweaks to environments.

    I'm trying hard not to assume anything until they state this in some clear way and show pictures of what they're doing.
    Until them I'm thinking this might mean that they're probably saving memory by using the same assets but scaling the copy pasted elements by code so that they'd look less alike.

    I didn't see the Kanji for (paper) map in that answer anywhere so at least that gives me hope =)
    I think it's a response to this thread. As in, something on a large scale like completely changing the terrain.
    (1)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  2. #182
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Physic View Post
    i agree it has a story, but its too far between. They need to come up with a new storytelling concept that meshes better with an open world, but still delivers an interesting story. Also the story isnt very well tied to any progression. In an offline game you go from place to place, exploring different areas, dungeons, fighting bosses, etc, each part revealing a bit more of the story. In ffxiv, the story seems to just occur in a box, when you reach some landmark based on your level.

    They should weave story into level progression, as well as dungeons/adventures. A big problem with the side quests they added is most of them dont tell much of a story (related to the overall world and plotline), and dont give you a better understanding of the world. In offline rpgs, a lot of side stories either have to do with your own progression or finding out more about special events or charachters, this is a more useful side story to the game.

    Regardless they need to innovate here, IF their goal is a new market, because ffxi already failed for offline rpg fans by and large. most dont consider it a real FF title, and i doubt they were looking at any MMO really as greatness.

    however if they want to hit the standard mmo market, then this strategy could theoretically work
    Well if you want to use the term "formulaic,"
    (Which I try to stay away from most of the time)
    Most things (Games, Movies, Television shows)
    have to grab you in the first 10% of the game and just pound your face with epic....
    I am going to say this and it could be widely flamed.....
    But the R46 story quest could (or should) have been the R20 quest.... Because up to that point you really haven't done anything, learned anything, seen anything worthwhile
    It was epic and big... but in the way that most opening cutscenes are big
    Or how the end of disc 1 was epic in the multi-disc days
    It was a beginning....
    How can a game end with a beginning....
    You can say "thats not end game"
    But it is indeed the end of FFXIV as we know it... that is all we have....
    I just think it could have come sooner and expanded outward from there
    (2)

  3. #183
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rydin View Post
    Well if you want to use the term "formulaic,"
    (Which I try to stay away from most of the time)
    Most things (Games, Movies, Television shows)
    have to grab you in the first 10% of the game and just pound your face with epic....
    I am going to say this and it could be widely flamed.....
    But the R46 story quest could (or should) have been the R20 quest.... Because up to that point you really haven't done anything, learned anything, seen anything worthwhile
    It was epic and big... but in the way that most opening cutscenes are big
    Or how the end of disc 1 was epic in the multi-disc days
    It was a beginning....
    How can a game end with a beginning....
    You can say "thats not end game"
    But it is indeed the end of FFXIV as we know it... that is all we have....
    I just think it could have come sooner and expanded outward from there
    i agree, and think as well there was a big lull in the story when they got into the echo thing. It was really very sparse, and it literally ends like, now your story begins, 46 levels of inane purposeless grinding(in this context, i mean leveling for the sake of leveling, not for any story related reason), for what is usually the story in the first 3 hours of a regular rpg. That will not entertain most offline rpg players.
    (7)

  4. #184
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Rydin View Post
    Well if you want to use the term "formulaic,"
    (Which I try to stay away from most of the time)
    Most things (Games, Movies, Television shows)
    have to grab you in the first 10% of the game and just pound your face with epic....
    I am going to say this and it could be widely flamed.....
    But the R46 story quest could (or should) have been the R20 quest.... Because up to that point you really haven't done anything, learned anything, seen anything worthwhile
    It was epic and big... but in the way that most opening cutscenes are big
    Or how the end of disc 1 was epic in the multi-disc days
    It was a beginning....
    How can a game end with a beginning....
    You can say "thats not end game"
    But it is indeed the end of FFXIV as we know it... that is all we have....
    I just think it could have come sooner and expanded outward from there
    I agree, i think i remember this being mentioned somewhere like on the quest board. It doesnt help that the mobs are too weak to be a challenge even on your own either it kind of highlights the lack of story to enjoy on the way up.
    (1)

  5. #185
    Player
    Cyan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Cyan Genesis
    World
    Masamune
    Main Class
    Marauder Lv 50
    Well..this thread has came a long way since I first looked. Thank you both for your translation skills

    Anyway, nothing really constructive to add, but I wanted to add some thoughts for the heck of it.
    - Good or bad, I CANNOT wait for 1.18 and 1.19. I'm just hyped to the point of wanting it even if the new adjustments suck.
    -On that same note, cant wait to see how jobs work. Im a bit against the whole "job levels with class" but eh, I guess I can get over it. Just means lots of new classes (in theory) will be added in the future to compensate for more jobs. (right...right?!?!)
    -The mention about 1.18 being stable really makes me excited. I would flip out in joy if it was released by the end of next week.
    -I didn't expect to see airships being implemented so early, but it's nice to hear. I hope maybe that when the story develops to where it gets to all the dragon attacks(because it should naturally get there when we hit more deeply in Ishgard and the Empire, right?) that perhaps they will take the ship and airship ideas from FFXI and cross them. More specifically, short air ride, random chance at being attacked by a randomly roaming dragon. Or perhaps many small whelps. ...I like the idea atleast. :P
    -Mystery character is getting to me now. Cid is looking to be the most likely candidate now though. More summoner mobs would be welcome though...coughBAHAMUTcough.
    -Why cant everyone get along?
    -More people trashing this game because they read the translation wrong... /le sigh.

    ..Think thats about it. In short, hype, hype, hype, hype, hype, hype, hype, hype, hype..

  6. #186
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I'm not hyped at all, /cry lol another month to wait for battle changes, then probably another moth after that! Wont be until about September (1yr anna) until I can enjoy the game. Ah well, fortunately im super busy! so it works out
    (0)

  7. #187
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Zenaku View Post
    Ok i get it you and everyone else dislike tanaka for whatever reason but hating on him for something he did not do is dumb. Yoshi-p is not done jack for this game due to crystal tool and the servers being cheap like hell. I still think we need tanaka and also have yoshi-p but tanaka not even working on ffxiv anymore he doing work over at ffxi now.
    I like Tanaka! I blame people much higher up than Tanaka for the game being released in the state it was because of its name...
    (4)

  8. #188
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Scherwiz View Post
    I like Tanaka! I blame people much higher up than Tanaka for the game being released in the state it was because of its name...
    at least someone see that the people higher up is the reason for the game and i also blame crystal tools it seem like they having issue working with it,.
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #189
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Physic View Post
    i agree, and think as well there was a big lull in the story when they got into the echo thing. It was really very sparse, and it literally ends like, now your story begins, 46 levels of inane purposeless grinding(in this context, i mean leveling for the sake of leveling, not for any story related reason), for what is usually the story in the first 3 hours of a regular rpg. That will not entertain most offline rpg players.
    yea... in an MMO, most of the content is designed for people who are at or near cap... I guess? (maybe?? opinions?)

    But offline games balance the content throughout the game... and most (if not all) you finish the games main story well before max level... So the question is:
    How does SE balance MMO style that supports game longevity by making most content "end game"
    vs
    offline RPG style where you're never even required to get to cap

    Perhaps they could have the story more prominent throughout the leveling process...
    and yes, have it triggered by certain places as well as levels like you said
    But then go the route of console RPG's and make content that just supplements the main story but is purely optional... i.e. FFVII weapons, or FFX monster arena
    (4)

  10. #190
    Player
    Gunghir's Avatar
    Join Date
    May 2011
    Posts
    28
    Character
    Dannflower Reguba
    World
    Gilgamesh
    Main Class
    Blacksmith Lv 50
    Reinheart, you rock man! Thanks for taking the time to share this with us!
    (2)

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