Take the tax when items are listed, not when they're sold. It won't solve everything, but it'll stop the relist-relist-relist-relist-relist-relist bullcrap.
Take the tax when items are listed, not when they're sold. It won't solve everything, but it'll stop the relist-relist-relist-relist-relist-relist bullcrap.
I've actually played games that had this sort of tax, and believe it or not, it makes things worse. One of two things typically happened in those games: it became a rich player's market, as the rich could afford to relist over and over while the poorer players couldn't keep up the undercutting, or prices tanked as people undercut in larger intervals to incur less tax. The second can be avoided by assigning a value to every item and taxing based off of item value rather than listed value, but it still suffers from the first problem.
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