Exactly.
I think we all know why SE did this though, its because nobody was using their beloved FATE system cause its shit and now they are forcing it down our throats.
I played FFXI for almost 9 years, I quit last May. I had a 99 Almace and I was pretty close to finishing my Tizona for BLU. Those are long term goal that I prefer, Because I knew what needed to be done and I knew how long it would take to do each part. I have been farming these damn Atmas since Thursday and I'm not even close to being done. With RNG I could be done today or I could be done 5 months from now. That's the part I don't like. Worse yet I can't even use Myth Tomes to buy the Books yet.
I think they did it so people wouldn't cry about having to do FATEs to get the majority of Ventures.
Not nearly as bad as it was before some lockouts were changed. The 30k Alex was the easy part. Still had to get around 5k of them, had to get around 30k tokens, I think I had a few Ichor to get, and a few more assaults. But they made it easier to get done, Idk know if it is any better now.
Last edited by Arkista; 04-02-2014 at 11:09 PM.
When I found out how long it takes to do relic quest in 11 I didn't even try.... heard it took most players 2-3 years to it done,I don't know if u guys ever played ff11, but if u did do u remember how the mystic wepons were and the gear farming were? where u had to go to different ebsy time zones to get pieces for your gear and such? well that was great I think. If this atma system was like that or something like that would be awesome. I think a lot of ppl would like that. not trying to bring back ff11 just they idea of the gear/wep farming in ff11 it should be something like that on 14 with a little twist I think.
Not really....lol. It took that long because most people dispersed the currency among their linkshell or sold the currency rather than focus on one person. It takes a month or less these days to do a Relic (75), it took awhile back then because the Relic Weapon was the BiS weapon that added a unique weapon skill which gave you a buff of some kind, for example Dark Knight's gave them a haste effect iirc. A lot of people rotated content due to the 2-3 day cool down, so it took awhile because linkshells usually focused on all content end-game.
That's the difference, it was a long term goal to create the ultimate weapon, like any FF game - You usually start the quest at the beginning or middle of the game, but MMO wise it has to be end-game obviously.
The thing is that for most of these weapons in the old days you had to collect some obscene amounts of tokens. You had a clear set goal and finite number of things you had to do to reach it.
Where atmas is just gambling against RNG, and remember the house always wins
The books are the right idea. Those are perfect for what we need. The Atma's however are just not the right way to do it.
For several reasons, I am not opposed to FATEs being included in this quest. Firstly, people seem to be under the impression that SE will do away with FATEs of which I do not agree will happen at all. There are numerous stories of people getting into virtual "fist fights" over claims of a particular NM and things of that nature. FATEs are supposed to be easy access, get-in-and-get-out ordeals. Its an accessibility thing of which I really am of a strong opinion that they will not do away with.
Anyway, some of the reasons I am not opposed to the FATEs in the Atma quest are:
1.) It gets players out and into zones that were not getting very much action in the first place - Spreading people around some.
2.) Low level players who were having the hardship of finding people to do FATEs with them have a cavalry to help them now.
3.) The Devs have made Grand Company seals important/useful again - Eating a bunch of FATEs is a good way to get them on top of turning in items.
4.) Players are not only gambling for Atma souls, but they're also earning a bunch of credits for their FCs. I'm sure some of you were aware of the complaints regarding credits running out for Rank 8 FCs using two buffs a day.
5.) People are out and grouping with one another outside of our 4 or 8 man parties as well as cross FCs and the like - Some may complain that it's not the amount of social interaction they prefer, but it's a step in the right direction at least.
And as far as "challenge" goes, I feel it's subjective. Put too much of a challenge in and we have the same ordeal as with the players who are stuck on Titan EX and cannot earn Primal Weapons. Add too less of a challenge and we have the issue of "Relics being too easy to get" all over again. Personally, I think the Atma method is fine, but it's up to the individual of whether or not he/she wants to throw himself at it for consecutive hours on end or go and do something else in between. In the greater scheme of things, if you're doing FATEs, you're helping someone out, be it a low-level player who is glad to see the herd running his way or your FC leader(s) who are biting their nails and mulling over which buff the FC needs more.
Well... "Common" sense isn't all that common anymore, now is it?
All I can see is the same 2 points repeated over and over again.... My opinion of Atma farming is of no relevance whatsoever, nor will it change the availability for doing it. But, with the availability of High allagan weapons and with Levi X weapons being buffed etc' then it's not a requirement for anyone that is not happy about doing it. I don't see the problem.
I commend your effort with language!
In my humble opinion the FATE grinding is not the biggest issue since there's basically no improvement involved on the weapon itself for that stage.
The RNG part on the Atma drops is the thing that completely kills the moods of many people.
Yes, we asked for relic upgrades to take a bit more than "Kill one mob, collect booty, get weapon", but we didn't ask to be forced to spend an unforseeable amount of hours doing the same thing over and over, hoping the RNG favors you next only to see that other guy that just came in the zone walk away with it.
That guy can be the kindest soul in the universe for all that matters, but at that moment he's an asshole and the game even moreso.
If we're talking about a progress timesink which is thought out well, it's the trials.
There's no real skill involved there either, but they take time to get (1500 Myth) and they cover several activities in this game which can all be done solo, but you can also get friends or other people to help you, if you want.
Last edited by Shirai; 04-02-2014 at 11:41 PM.
Felis catus
FATEs aren't challenging at all, the actual books are great, the RNG content wall to get to them that relies entirely on luck instead of skill isn't.
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