I think exp parties in the open world are a great idea. It adds dynamic and a chance to enjoy the open world. In my opinion it would feel more like an mmo if we could interact more with the people on our servers. It would be a great way to meet friends. Just having the option to do so would mix it up a bit from the usual dungeon. Dungeons seem kind of straight forward. No time to get lost and explore. Everyone has been here before let's just zip through this and make it easy. Where is the sense of adventure! Let's get some party skill chains going that fuel interaction between you and your party members. Why is all the focus on endgame and dungeons. The open world at hand is what the community thrives in. Leveling up should be part of the fun, not some button mashing grind. I'm looking for something to mix up gameplay, not the same thing with people I don't know.