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  1. #1
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80

    5.0 Job Abilities Wishlist/Speculation

    Besides fixes to existing abilities and revamps of existing jobs, what do you want to see added or think will be added with the level cap raise?

    For Bard I'd like to see them get their own Bane and I wager they'd get another song or two like a single target HP regen or a haste effect to draw on songs from other titles in the series.

    For Ninja, I want something involving a giant tiger. That was the best part of the level 70 quest and I want it. I don't care how.

    Summoner besides the obvious desire for more egis and demi-primals, their own Iron Jaws
    (1)

  2. #2
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    I think it would fun if I list a few things I do not want to see.

    1) I do not want to see a crossrole action skill shown during the 5.0 job preview.. RESCUE *cough*

    2) I do not want to see stone 5, fire 5, blizzard 5 ect..
    (1)
    Last edited by Jxnibbles; 02-07-2018 at 06:21 PM.

  3. #3
    Player
    Stellafreyja's Avatar
    Join Date
    Jan 2018
    Posts
    75
    Character
    Stellafreyja Nox
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Some silly ideas~
    Red Mage:
    Vermedica (plz don't kill me)

    Astro:
    Cross Sect - Allows next Aspected spell to apply both the Shield and Regen at the cost of double the mana. (120 second cooldown?)
    AoE Combust plz
    (1)

  4. #4
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    For BLM I want more void Magic and fire V. However I dont want fire5 to be the new fire4. It has to be special, like a CD of some sort, a trait (like making umbral heart boost spells to rank5) or even a finisher. Like "200 potency, deals more damage the less mana you have" making it something you only use as the last spell of your rotation.
    (2)
    Last edited by Sylvain; 02-09-2018 at 11:12 PM.

  5. #5
    Player

    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    15
    Quote Originally Posted by Sylvain View Post
    For BLM I want more void Magic and fire V. However I dont want fire5 to be the new fire4. It has to be special, like a CD of some sort, a trait (like making umbral heart boost spells to rank5) or even a finisher. Like "200 potency, deals more damage the less mana you have" making it something you only use as the last spell of your rotation.
    I like that idea, although I'm not sure how practical it is.
    (0)

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,300
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    GLA/PLD I would like to get back the old 1.0 weaponskill Red Lotus (we got back Goring Blade in HW at least so it's possible!)

    Phalanx as well (although I guess it's already kind of in the game anyway as Shield Swipe, albeit modified).

    Also, I know it's a lost cause but I really feel like I'm missing something with the loss of CNJ spells now as GLA/PLD - especially not being able to heal myself at low levels (in other words, doing low level synced content when there is not an external healer around.). Swiftcast as a role ability was allowed to be shared between both healers and casters so why can't at the very least Protect be shared with tanks? Or if GLA/PLD can't have CNJ spells back, please can we have at least a basic low level cure spell/ability that Clemency replaces? (If doing low level content level synced down, Clemency would be replaced in turn by this low level cure).

    There is a lot of low level content that was originally designed with the old cross class system in mind and thus expected the player to cross class Cure to survive. Now that's no longer the case, such content is now unbalanced (level 30 GLA class quest fight is an example of this). So a low level healing spell for GLA/PLD to compensate would be very welcome.
    (1)

  7. #7
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    For BRD:
    • 2.0's shadow bind effect (cross classable to ninja)

    • Wide Volley replacing quick knock

    • Make Iron jaws refresh straighter shot

    • Refulgent Arrow replacing Straight shot when straighter shot is up

    • A less cluttered UI

    • An upgrade to Nature's minne and Wardens paeon to have clemency's aoe radius

    • Minne and Warden work like stone skin and place a stack without the timer. Otherwise, they will work as they do right now.

    • Warden to have a reduced cast time

    • Peloton's effect to to become a passive trait that would be share with machinist

    • A skipping action that would work like sprint

    • Make it so that stats would change color if you hit the stat limit

    • A lullaby aoe to put baddies to sleep

    • hunt tracking skills similar to prospect (universal skill)

    Quote Originally Posted by MPNZ View Post
    In general:

    With the introduction of gauges it might be good idea to begin redesigning the HP/MP/TP/EXP/enemy HP/job gauges/et cetera into a single graphic, or at least just some of them to be more aesthetically pleasing and easier to absorb by players.

    ---------------------

    Bard:

    Timing: Basically, this will just be a reward system that would insentivise players to keep songs active throughout encounters. It would basically give rewards for switching the next song in a certain amount of time, and would be telegraphed by the song gauge blinking red.
    For examples: read below.

    Wanderer's minuet reward: Straighter shot proc chance up for the duration for song activated during timing.

    Mage's Ballad reward: River of Blood activated for duration for duration of the song activated during timing.

    Army's Paeon change: Once all of the notes are activated timing will activate.

    Army's Paeon reward: Activating timing will continue its effect for the duration of the song activated during timing.

    (1)
    Last edited by MPNZ; 02-19-2018 at 03:29 AM. Reason: clarification

  8. #8
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by MPNZ View Post
    ...
    For Monk:
    • Fist of Wind would activate a trait called wave fist that would increase attack range

    • Fist of earth would be A tnk utility stance with with counter attacks and higher evade, and Hp added to existing benefits.

    • Be like water: Seamless stance switching: no animation lock outs from switching stances.

    • The revive skill from tactics

    • Stigmata from tactics

    • Second wind granted clemency's Aoe and would heal other players at 25-60% potency

    • Earth slash from tactics
    (0)
    Last edited by MPNZ; 02-18-2018 at 09:32 PM.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MPNZ View Post
    For Monk:
    • The revive skill from tactics
    • Stigmata from tactics
    • Earth slash from tactics
    Can I get a summary of those?
    (0)

  10. #10
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Can I get a summary of those?
    Ok, the monk job in FFT had a lot of healing utilities as well as two ranged attacks (wave fist and earth slash).
    Revive was literally a zero range physical attack rez for one character, stigmata would remove negative status effects (also close range), and Earth slash was straight line AOE with a range of seven squares. from your unit. And all of them were instant casts.

    I found an FAQ!
    https://gamefaqs.gamespot.com/ps/197...tics/faqs/3859
    (0)
    Last edited by MPNZ; 02-18-2018 at 11:14 PM.
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

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