Quote Originally Posted by EdwinLi View Post
Thief or scout what ever it will be called we can be certain this new Dual Dagger class will have 2 Jobs to split from being that 1 Tank path and 1 DPS path since it is far easier to introduce 2 Jobs for a new class.

Base Class design may follow a DPS class until lvl 30 when you must choose to be DPS role Job or a Tank role Job.

Remember stats in this game are not complicated so as a DPS Scout will follow the STR for main stats (being a Melee class) while Vit stat if you go tank path.
Again, its not too much of a stretch that there will only be 1 new Job for the class introduced. As well as there's no guarantee that we'll get a Tank to stem off a scout as those two kinda don't go hand in hand.

Dancer could also stem from thief, being a dual dagger class is fitting for a Dancer and their movements are typically as fluid as the battle scene shown. If Dancer takes a Support Healer role, Mostly buffs with a few healing moves we could see that as a possibility as much as a Tank. Though I believe we're just going to get one new Class and Job for the next few classes introduced. Its easier to add one and one, then one in the future, than adding two for one right in the begining

Quote Originally Posted by Zourin View Post
In short, we're looking at this:'

- Thief class, Ninja Job (99% certain on this)
- Knives/daggers that were normally GLA weapons may be reassigned to the THF and be usable/interchangeable as both main AND offhands (trait?).
- Steal/Mug being iconic features of the THF class *may* be implemented to flavor this DPS as non-generic, such as an extra chance to obtain gil/items from an enemy in addition to their drops. This may work party-wide as a bonus/special drop with a moderate success rate.
- It's highly, highly unlikely THF will be given the same stealth as DOL's, but I wouldn't write it off completely. No Steal/Mug class in the past has had access to unlimited invisibility and may break some dungeons with shortcuts.
I agree with the Thief being the Class and Ninja being a Job since its sort of inconic relationship. I don't see them reassigning the Daggers to Thief, instead Thief will get their own set of Daggers and there could be a shared set between the two. Steal/Mug really wouldn't fit well. It can make or break the class balance wise. If allowed to steal extra items, then they'd be more perferred for battle farming against some creatures, gil included with the idea. If that's it and its next to useless against bosses, then it'll be a highly complained about skill. The balance issue is the added item to your inventory on top of the kill item. This creates an added influx with those items and the Economy is bad enough as is, imagine a Bot getting this skill. As for Stealth, its almost guaranteed they'll be utilizing stealth as they'd be a Stealthy Scout class. I can see them having the same/similar stealth ability as the DoL classes, though it would most likely end when hit or when attacking so its a one shot kinda deal with it and could be used with traditional attacks like Back Stab.

Quote Originally Posted by Eekiki View Post
Yoshi already confirmed that Musketeer will be the first new class added to the game due to it being in the same boat as Arcanist in 1.0. But that doesn't mean it will be the only new class when it's added. He said this as part of his answer to the question of what new job he most wanted to add to the game. His answer was Red Mage, but he said a.) They need to figure out how they want to do it, and b.) They have to add Musketeer first because it was promised in 1.0.
I don't remember seeing anything about this. There was never any priority given to various job types after Arcanist was made. That was the only time I've seen the word Priority appear when Yoshi was talking about adding new classes. Musketeer may not be the first new class to be added. It could be second, or included along side another class. If you can link that interview, I'd love to read it over.

Quote Originally Posted by Tannlore View Post
It is actually that very system that would allow the opposite of what you're saying. Ex: Gladiator/paladin can use both daggers and swords, Thm/blm can use both scepters and staves, Whm/cnj can use both wands and staves.

Whm/cnj/blm/thm can all use staves. The difference? The classes placed on the item as restrictions and general look of the weapons. They could easily add say scythe (though I think it unlikely) to thm for levels 1-29 and then at 30 it branches off to being only for drk if Eekiki is correct.
Only BLM use Staves. WHM's weapons aren't staves.
Some correcting/expanding:
(91)Gladiators/Paladin: Daggers, basic Swords, Broad Swords, Scimitars
(110)Conjurer/White Mage: Radical, Crook, Cane, Rod, Wand (Crooks and Canes aren't staves)
(100)Thaumaturge/Black Mage: Scepter, Brand, Staff, Cudgle
(82)Pugilist/Monk: Cesti, Knuckles, Claws, Katars
(83)Maurauder/Warrior: Bardiche, Bill, Battle Axe, Axe (Ironically, two Warrior weapons are really classified as spears/Polearms)
(83)Lancer/Dragoon: Spear, Trident, Guisarme, Harpoon
(82)Archer/Bard: Short Bow, Bow, Long Bow, Composite Bow
(100)Arcanist/Summoner/Scholar: Book, Grimoire, Picatrix, Tomes

Rough view on what currently is allowed to be equiped to each class and job. BLM has 1 Rod set so I did not count it in with the general list but its still part of the overall count which is in the ( ).

Quote Originally Posted by Bigpurpleharness View Post
I pray so hard that it would be a NIN class. It won't, for the same reasons THF won't be a class. I'd just love to see these Ninja weabos get riled up.
Well, Ninja has never been a class without a prerequisite. A thing to remember, "Class" system does not exist outside of MMOs. All Final Fantasies refered to their classes as Jobs. Tactics all use Job systems. Even the originals called the Classes, Jobs. So no, Thief has never been a class, but it has always been a requirement to unlocking the Ninja Job. If Thief doesn't become the name of the Class, then there is a chance that we'll never see Thief as an actual role in 14. With only 5 Skills to utilize, a Thief would suck as a Job. It would have nothing to really build on and you'd have to try and force some sort of iconic status onto it with useless skills such as Steal/Mug, or you won't be able to get the whole picture in one setting. A majority of what the Thief should have would pass from the beginning Class so without that Class, that thief wouldn't even be able to do the most basic actions. Ninja isn't held back by this as their Job can deal with shortening out the beginning skills. A defensive skill, one or 2 evasion skills, and two or three main DPS skills is perfect so long as one is a throwing skill and one a trap like skill/Land targeting.

Still, no Thief has never been a class. Classes do not exist outside of the two MMOs. They are all jobs outside and even still Thief is a requirement to becoming a Ninja or Ninja and Thief always shared the same outlining role so that Ninja was always surperior to Thief. Thief has the best chance of being the base class and has no reason it should not to be. The whining about it losing its iconic status is so pathetic. The Class makes the Job.


/was locked out cause I amassed 20 posts XD