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  1. #61
    Player
    Yukiba's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    E'rock Lledo
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    All very interesting points.. But on thing I would like to point out is the fact that, after all the events of 2.2 ..when you go to talk to one of the children who were hyped to be an adventurer like you, he states something to the wording of "Balance is very important in our training where we come from, we are taught to run across tree tops."

    Sounds like Ninja to me! My guess is some type of base class will result in it splitting off to thief and ninja. Rogue base branches to Ninja and thief maaybe?? Rogue normaly has the idea of a thief type plus im sure the term "rogue ninja" has been heard by everyone. I dont think im too far off base with this assesment
    (1)

  2. #62
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tiggy View Post
    Or they can leave them as is and add more daggers and simply list the job requirement on the weapon as the new job required. This is no different than the way SMN and SCH books are handled. Also, we shouldn't assume we can equip two different blades. It's entirely likely the system will be just like the monks where we equip 1 item and it fits both hands.
    Ya most likely we will see new weapons for new classes/jobs but some of them can be simply different versions of current weapons unique to the new class/jobs such as Melee Mage obtaining Rapier as their weapon which we all should know Rapier is a one-handed sword but the name is use to identify the weapon for Melee Mage.

    Scout class can be given Dual Daggers as their weapon functioning like the PUG/MNK Weapon. It is still daggers but it is two daggers which can be equipped only by Scout class and its two jobs. The weapons may even obtain unique names such as maybe Ninja relic can be have a name represent the two daggers sucn as "??? & ???" as their names to represent the weapon a dual daggers.
    (1)
    Last edited by EdwinLi; 04-01-2014 at 05:21 AM.

  3. #63
    Player
    Quintalian's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    207
    Character
    Quintalian Palidor
    World
    Sargatanas
    Main Class
    Rogue Lv 100
    As a long-time fan of Final Fantasy thieves like Locke and Zidane, and as a career THF in FFXI, I came into this game in 1.0 expecting to play a Thief. This patch's cutscenes have given me hope that, at long last, after two and a half years, my favorite job may finally be within grasp. Of course I have some strong opinions on the matter.

    First, as has been said already, Thief is a Job. It should not be added as a class. "But Quintalian, in FF1 Ninja came from Thief!" Well guess what, in FF1 you used spell charges to cast magic instead of MP and if one party member killed an enemy that the next party member was targeting, he would swing at empty space instead of targeting another enemy. Final Fantasy has evolved since then and in later games, Thief and Ninja are distinct from each other. Warrior (aka Fighter) changed class into Paladin (aka Knight) in FF1, yet both of those are Jobs in FFXIV. Quit using the FF1 example for your argument, it doesn't hold water.

    What's the name of the class would we unlock? I like Scout (SCT) a lot better than Rogue (ROG?). Plus 'rogue' ends up misspelled as 'rouge' way too often, and that's just embarrassing. How about Saboteur or Spy? Historically, real ninja did those things as well, it sort of fits.

    Next, I don't think GLA will lose its existing daggers as the dev team seems loath to take away anything from the player base. Notice how there's a lot of items on the Market Board that can't be obtained anymore, yet haven't been removed from the game, e.g. beastmen currency, moraines, old dye materials, etc. So it's all new daggers and knives for the new class. How would the new class dual wield? Double daggers is fine, but I would rather see them use two individual daggers. Being able to mix or match weapons could open up some interesting gear choices. Just as conjurer can use either wands or staves, perhaps both options could be possible?

    Last, what about the guild? It'll most likely be in a separate zone -- it is a secret, after all -- located somewhere in Limsa Lominsa near where we part ways with Yugiri. That little branch of the city isn't really used for much, it would benefit from a bit more (discrete) foot traffic. Don't expect Thancred to teach you its ways, he's a Scion now, with important duties. He can't be hanging around waiting to train aspiring scoundrels in some guild hall. We'll learn the trade from whoever it is that taught Thancred in the first place, and probably pick up some juicy secrets about Thancred in the process. Yugiri, on the other hand, stated outright that she would personally teach us, and I expect she'll follow through on that.

    I could go on, but this is enough. As my Search Info comment states, "Waiting patiently for the addition of the Thief Job!"
    (3)
    Last edited by Quintalian; 04-01-2014 at 05:36 AM.

  4. #64
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    just a reminder at all the people saying thief must be a jobs and can't be the class, in Final Fantasy (the first one) Thief is the starting jobs and when you make it evolve you get... Ninja ^^.

    other point i highly doubt that we will get a tank from the scout class, mostly because it's an heresy any good tank will tell you is not good and will often be either underpowered or overpowered.

    in the cut scene we can notice two thing about the two fighting style:
    - Yugiri seems to be more Area Oriented and attack multiple target and have some sort of control.
    - Thancred is more about attack one target at the time.

    this is the difference we can see:
    - ninja is about DD AoE with CC a bit like the mage.
    - Thief is about mono target probably with some debuff/support.

    and you get two different jobs that will fit in two different role. (even if they are both DD)
    (0)

  5. #65
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    How funny/ironic would it be if SE "ninja'd" the ninja job/class into the game without ever advertising or telling us about it? Someone would just.... stumble upon it, and then word would get it!
    (0)

  6. #66
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by silentwindfr View Post
    just a reminder at all the people saying thief must be a jobs and can't be the class, in Final Fantasy (the first one) Thief is the starting jobs and when you make it evolve you get... Ninja ^^.
    Quote Originally Posted by Quintalian View Post
    First, as has been said already, Thief is a Job. It should not be added as a class. "But Quintalian, in FF1 Ninja came from Thief!" Well guess what, in FF1 you used spell charges to cast magic instead of MP and if one party member killed an enemy that the next party member was targeting, he would swing at empty space instead of targeting another enemy. Final Fantasy has evolved since then and in later games, Thief and Ninja are distinct from each other. Warrior (aka Fighter) changed class into Paladin (aka Knight) in FF1, yet both of those are Jobs in FFXIV. Quit using the FF1 example for your argument, it doesn't hold water.
    I couldn't have said it better myself.
    (0)

  7. #67
    Player
    Xandim's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    139
    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I could see Yoshi going for a Dark Knight (or whatever class is on WoW) but I'd like to be a pre-ninja from the get go... Well, either way is fine anyway =P

    And you guys seem to forget that in RPG's, NPC's dont need to follow the class/jobs rules. They don't necessarily need a job to use magic, they are THAT awesome! :P

    Yugiri might be hinting at the ninja, but then again, that could be like 1~1.5 years from now.. who knows. And didnt yoshi say that new classes are only on expansions and job could come in patches and he'd like to add all the classes that didnt make it to 1.0? I could be wrong and day dreaming tho =P
    (0)
    Iskandar Emmerich - Behemoth Server

  8. #68
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Xandim View Post
    I could see Yoshi going for a Dark Knight (or whatever class is on WoW) but I'd like to be a pre-ninja from the get go... Well, either way is fine anyway =P
    I see them adding scythes to the game as a THM weapon, then branching DRK off of that, giving THM a melee DPS job.
    Quote Originally Posted by Xandim View Post
    Yugiri might be hinting at the ninja, but then again, that could be like 1~1.5 years from now.. who knows. And didnt yoshi say that new classes are only on expansions and job could come in patches and he'd like to add all the classes that didnt make it to 1.0? I could be wrong and day dreaming tho =P
    Yoshi already confirmed that Musketeer will be the first new class added to the game due to it being in the same boat as Arcanist in 1.0. But that doesn't mean it will be the only new class when it's added. He said this as part of his answer to the question of what new job he most wanted to add to the game. His answer was Red Mage, but he said a.) They need to figure out how they want to do it, and b.) They have to add Musketeer first because it was promised in 1.0.

    I thought I saw some interview with Yoshi where he said they were basically done with the first expansion. So only they know what they're going to doooo~...
    Quote Originally Posted by Jinko View Post
    Thats not how they armoury system works though, weapon = class, you can't give a thm a new weapon because it would no longer be a thm.
    Why not? Both THM and CNJ have staves and wands. GLAs have swords and daggers.

    People have speculated that if Samurai is added, it'll branch off Lancer and great katanas will become a new weapon for LNC to equip. People have speculated that when the THF/NIN class is added they will take daggers away from GLA.

    Point being, if SE says they're adding scythes to the game as a THM weapon, then scythes will be a THM weapon. That's how the armoury system works.
    (0)
    Last edited by Eekiki; 04-01-2014 at 06:26 AM.

  9. #69
    Player
    FireHero's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah / Hyperion
    Posts
    120
    Character
    Kane Firehero
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    If I remember right back in 1.0 GLD used to have a a high lvl skill that aloud them to use 2 swords not just 1. Was the main reason i was lvling GLD back in the day.
    (0)

  10. #70
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eekiki View Post
    I see them adding scythes to the game as a THM weapon, then branching DRK off of that, giving THM a melee DPS job..
    Thats not how they armoury system works though, weapon = class, you can't give a thm a new weapon because it would no longer be a thm.

    It's the very reason why both smn and sch both use books.
    (0)

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