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Thread: Parry...

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  1. #11
    Player
    Zourin's Avatar
    Join Date
    Oct 2013
    Posts
    178
    Character
    Navi Devarii
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Parry (and by the same math Block and Dodge) is important, not because of the DPS that's avoided, but the gambled chance you parry/block/dodge one of the Murder-Dead-Kill moves that you generally can't avoid. DPS is countered by healers and general mitigation (defense & damage reduction abilities), but the real beauty of parry/block/dodge comes in taking the edge off the hits that make healers freak out.

    Since there's no +defense stat, and evasion-based gear was eviscerated, the only way to hedge our bets is +parry.

    The shite-eating grin you have after you dodge two mountain busters in a row is priceless. Too bad everyone else winds up dying when something that glorious happens. I'll gladly take a parry though.
    (1)
    Last edited by Zourin; 04-01-2014 at 04:52 AM.