If you parry 25% of the time for 25% mitigation, that is 6.25% average damage mitigated. How is that benefit trivial?
If you parry 25% of the time for 25% mitigation, that is 6.25% average damage mitigated. How is that benefit trivial?
Having a strong HP pool is consistent, and helpful, but Item Level typically denotes HP, not the secondary stats. The point of this thread os debating 2ndary stats, not primary.
However, I have been sacrificing HP lately on easier content in favor of DPS accessories with great results. I have successfully tanked Titan Ex with a Co-tanking warrior, both of us in 30 Strength Spec points, and i90 Strength accessories. we BOTH were able to increase our damage output by 35% and our group killed Titan before his full arena bombs exploded. Neither of us died. Fight was entirely do-able with -780 HP from a typical max.
Nobody parrys 25% of the time, and were not talking aobut getting rid of 25% parry, were talking about getting rid of 1.74% Parry. Please be realistic with the thread, and true to live numbers.
What are you using to see the damage mitigated ACT keeps track of % chance of parry during a fight why just look at total damage, its a bad representation especially if the boss can crit, the boss doesnt always hit for the same amount of damage each attack total damage also doesnt take into account how well you timed your cooldowns
Because of the nature of RNG, total damage is the only real objective way to look at the contributions of Parry (and Block); you can't rely on it to mitigate any predetermined amount of incoming damage (only estimate what it may) and certainly can't rely on it to activate when it would be needed the most. Sure there are personal instances in which a Parry or Block activation prevented death, but the frequency with which it happens is abysmal currently.What are you using to see the damage mitigated ACT keeps track of % chance of parry during a fight why just look at total damage, its a bad representation especially if the boss can crit, the boss doesnt always hit for the same amount of damage each attack total damage also doesnt take into account how well you timed your cooldowns
Total damage has to be the worst indication of how much damage is actually mitigated ACT has a parry chance for a reason, Total damage doesnt take into account what if the boss crits what if you didnt use a cooldown when you should of, theres alot of variables in total damage, say 503 parry gives you a 20% chance to parry and 603 gives you a 25% chance that becomes you have a 25% chance to parry or 25% chance to block with onion shield thats alot of mitigation
ACT literally tells you how many times you parried/how many times attacked
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