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  1. #1
    Player
    Zourin's Avatar
    Join Date
    Oct 2013
    Posts
    178
    Character
    Navi Devarii
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kitru View Post
    Ignoring tank DPS just because it's a secondary functionality is just as bad as a DPS refusing to dodge survivable bad shit. It's that kind of mentality that leads to PLDs swapping over to become utterly horrible WARs.
    Actually, to correct you, that's like DPS ignoring survivability stats.. which, if I'm not mistaken, is what every last one of the bloody glass cannons does anyway by default.

    Yeah, tanks do deal damage, but that's mostly built in for solo combat balance. We DO have to kill stuff on our own from time to time and can't have a monk follow us around to handstand everything to death (Or lancers pogo-sticking, or Bards being grossly fabulous). Even at 50% of the output of a dps class, that means you're only accountable for 1/5th of the total damage output in the party. .001% per-point increases in offensive stats are not going to mark any significant increase in performance in the grand scheme.

    By comparison, there isn't a tank out there that lacks stories of entire runs been saved by the skin of a few points of extra hp.
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    Last edited by Zourin; 04-01-2014 at 03:30 AM.
    Attitude is half the game. If you can't get over yourself, you're not at the top.

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zourin View Post
    Actually, to correct you, that's like DPS ignoring survivability stats.
    If I were talking solely about discussing itemization, you'd be correct. I was referring to DPS in general. DPS are still required to take VIT, which is a survivability stat, anyways, and it's entirely the same situation as for tanks. The only difference is that, just like for tanks, there isn't any options concerning survivability stats so they just have VIT and that's it.

    By comparison, there isn't a tank out there that lacks stories of entire runs been saved by the skin of a few points of extra hp.
    Well, actually, I don't really have any of those stories. The only times I've ever dropped to single digits and not had the run wipe were those where I used Holmgang. The survivability stories I talk about are those where I completely ignore a massive attack like Death Sentence because those actually happen to me (and, honestly, they're a lot more impressive than nearly dying as I see it).

    The more important point of all this is that you're acting as if the improved DPS we're talking about comes at the cost of survivability. VIT is basically a static value, and it's been said over and over that parry is still the most important stat to have as a tank. It's impossible to have a tank that *only* has parry rating so you might as well optimize the DPS stats that you're basically forced to have so talk of optimizing tank DPS via itemization is entirely appropriate since you're going to have those stats no matter what you do.
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