Quote Originally Posted by Rhomagus View Post
I agree with the OP, but it's too late. There's no way that they're going to implement this new system, which was supposed to fix the old system, just to scrap it for the old system again.

I enjoyed being able to equip any skill which I rightfully learned. I also enjoyed being able to wear any gear that I rightfully earned. Tweaking affinities would have sufficed to make a more strategic character development, but the players and the development team did not want to do that. Being able to do this I feel was a direct result of complaints from XI. The primary ones being that gear took up too much inventory space due to them being job locked, that there were so many dormant abilities from leveling other jobs they would go unused, and a lot of job combinations were situational at best.

They needed to be more clear with how stats effected your character. They needed to be more clear about how having gear that was either beyond your current rank or didn't favor your class was significantly detrimental to your battle/crafting efficiency. Just by not arming us with the proper information they killed what good could have come out of the freedom based Armoury. Unfortunately we are now going to have a significantly more constricted Armoury with a Job system on top of it, which isn't all bad. I actually like the inclusion of the Job system into XIV. I'm just disappointed that the Armoury had to be nerfed because of it, but things are already in motion and the people have spoken, it's water under the bridge and too many people feel otherwise anyways.
Well said. However, things are very much still up the air. If we can make a good enough argument before they get too far along we may be able to save the Armoury from being constricted. I'm aiming for a goal like: the Job system will give you a bonus for limiting yourself, and there won't be any restrictions on the Armoury system.