Results 1 to 10 of 21

Hybrid View

  1. #1
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I agree with the OP, but it's too late. There's no way that they're going to implement this new system, which was supposed to fix the old system, just to scrap it for the old system again.

    I enjoyed being able to equip any skill which I rightfully learned. I also enjoyed being able to wear any gear that I rightfully earned. Tweaking affinities would have sufficed to make a more strategic character development, but the players and the development team did not want to do that. Being able to do this I feel was a direct result of complaints from XI. The primary ones being that gear took up too much inventory space due to them being job locked, that there were so many dormant abilities from leveling other jobs they would go unused, and a lot of job combinations were situational at best.

    They needed to be more clear with how stats effected your character. They needed to be more clear about how having gear that was either beyond your current rank or didn't favor your class was significantly detrimental to your battle/crafting efficiency. Just by not arming us with the proper information they killed what good could have come out of the freedom based Armoury. Unfortunately we are now going to have a significantly more constricted Armoury with a Job system on top of it, which isn't all bad. I actually like the inclusion of the Job system into XIV. I'm just disappointed that the Armoury had to be nerfed because of it, but things are already in motion and the people have spoken, it's water under the bridge and too many people feel otherwise anyways.
    (1)

  2. #2
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Rhomagus View Post
    I agree with the OP, but it's too late. There's no way that they're going to implement this new system, which was supposed to fix the old system, just to scrap it for the old system again.

    I enjoyed being able to equip any skill which I rightfully learned. I also enjoyed being able to wear any gear that I rightfully earned. Tweaking affinities would have sufficed to make a more strategic character development, but the players and the development team did not want to do that. Being able to do this I feel was a direct result of complaints from XI. The primary ones being that gear took up too much inventory space due to them being job locked, that there were so many dormant abilities from leveling other jobs they would go unused, and a lot of job combinations were situational at best.

    They needed to be more clear with how stats effected your character. They needed to be more clear about how having gear that was either beyond your current rank or didn't favor your class was significantly detrimental to your battle/crafting efficiency. Just by not arming us with the proper information they killed what good could have come out of the freedom based Armoury. Unfortunately we are now going to have a significantly more constricted Armoury with a Job system on top of it, which isn't all bad. I actually like the inclusion of the Job system into XIV. I'm just disappointed that the Armoury had to be nerfed because of it, but things are already in motion and the people have spoken, it's water under the bridge and too many people feel otherwise anyways.
    Well said. However, things are very much still up the air. If we can make a good enough argument before they get too far along we may be able to save the Armoury from being constricted. I'm aiming for a goal like: the Job system will give you a bonus for limiting yourself, and there won't be any restrictions on the Armoury system.
    (0)

  3. #3
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    It's only two to three weeks out. If giving linkshell founders the ability to kick anyone from their shell regardless of distance or online status is "very hard", I really doubt completely revamping the revamp would happen in a month's time.
    (0)

  4. #4
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Neptune View Post
    Well said. However, things are very much still up the air. If we can make a good enough argument before they get too far along we may be able to save the Armoury from being constricted. I'm aiming for a goal like: the Job system will give you a bonus for limiting yourself, and there won't be any restrictions on the Armoury system.
    No offense, but I hope they lock it down nice and tight.
    (0)