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  1. #11
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DarkStar View Post
    I see Monk mobs all the time use an ability called "Footwork" that grants them Haste. I don't care WHAT reasoning Yoshi-P has for this, I WANT THAT SKILL! It could even be a 6 minute cooldown or something, something you only use on bosses.
    There was also... Thousand Hands? maybe Thousand Palms, from one of the quests. It gave a massive Attack Speed boost. Also, from both Halatali and Paladin quests, Spirits Without.
    (0)

  2. #12
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    raves effect animation is new but the character animation I think is rocksplitter from 1.0
    (0)

  3. #13
    Player
    snowybell's Avatar
    Join Date
    Dec 2013
    Posts
    259
    Character
    Princess Snowybell
    World
    Tonberry
    Main Class
    Lancer Lv 50
    More elite aoe from their lancer. I feel ashamed.
    (0)

  4. #14
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by ForteXX View Post
    There was also... Thousand Hands? maybe Thousand Palms, from one of the quests. It gave a massive Attack Speed boost. Also, from both Halatali and Paladin quests, Spirits Without.
    Hundred Fists I think it's called. The fact that it's used by the Pugilist guild leader is hopefully a good indication it WILL be available to players when they raise the level cap.
    (0)

  5. #15
    Player
    dragonflie's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    480
    Character
    Varsir Ishtear
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by DarkStar View Post
    I see Monk mobs all the time use an ability called "Footwork" that grants them Haste. I don't care WHAT reasoning Yoshi-P has for this, I WANT THAT SKILL! It could even be a 6 minute cooldown or something, something you only use on bosses.
    Considering how fast we use our tp, I'm not sure that's a really good idea o_o
    Might be good for killing things like Dreadnaught from T5 though
    (0)
    The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it..

  6. #16
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DarkStar View Post
    Hundred Fists I think it's called. The fact that it's used by the Pugilist guild leader is hopefully a good indication it WILL be available to players when they raise the level cap.
    Ah, dont remember the guild leader using it actually. I remember having to fight against a girl that used it.
    (0)

  7. #17
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    502
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    The miqo'te in the GLA questline uses hundred fists. It was the old MNK 2hour ability in FFXI and it greatly increases auto attack speed.
    Shockwave from MRD enemies is a frontal line long range attack that is not overpower, they got overpower and it's in a cone shape.
    Nevertheless, I want Thal's Fury for my BLM
    (0)

  8. #18
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    These are plot driven abilities for the scripting of those dungeons. :P

    I mean, it's fine to want those abilities. Some of them are iconic abilities from other Final Fantasy games. It's just, they were chosen because they make them a bit more challenging to fight than say a player would be.

    A tank able to heal itself? A melee with awesome aoe? A healer that can take life as easily as it can give it? These abilities would make players a bit too strong! :P If you could do those things I gave in example, you could probably solo a dungeon! Some day, we will probably get a ability similar to some of those, but they won't be nearly as powerful, but they still will be nice clutch abilities.

    Also, if you notice, some of those strong abilities the NPCs in dungeons have are on really LONG cast times. This is so you have time to dodge/interrupt them. If we were to get such an ability, likely we'd cast it faster (making it even stronger). With great power comes great responsibility! :P
    (2)

  9. #19
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cherie View Post
    These are plot driven abilities for the scripting of those dungeons. :P
    A lot of them also existed in 1.0 and prior to the class skill truncation around 1.20. By existed I mean they were player abilities. Some were even Arcanist's old skills on some of the mages. (In general)
    (0)

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