
There was also... Thousand Hands? maybe Thousand Palms, from one of the quests. It gave a massive Attack Speed boost. Also, from both Halatali and Paladin quests, Spirits Without.
raves effect animation is new but the character animation I think is rocksplitter from 1.0

More elite aoe from their lancer. I feel ashamed.

Hundred Fists I think it's called. The fact that it's used by the Pugilist guild leader is hopefully a good indication it WILL be available to players when they raise the level cap.

Considering how fast we use our tp, I'm not sure that's a really good idea o_o
Might be good for killing things like Dreadnaught from T5 though
The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it..

Ah, dont remember the guild leader using it actually. I remember having to fight against a girl that used it.


The miqo'te in the GLA questline uses hundred fists. It was the old MNK 2hour ability in FFXI and it greatly increases auto attack speed.
Shockwave from MRD enemies is a frontal line long range attack that is not overpower, they got overpower and it's in a cone shape.
Nevertheless, I want Thal's Fury for my BLM


These are plot driven abilities for the scripting of those dungeons. :P
I mean, it's fine to want those abilities. Some of them are iconic abilities from other Final Fantasy games. It's just, they were chosen because they make them a bit more challenging to fight than say a player would be.
A tank able to heal itself? A melee with awesome aoe? A healer that can take life as easily as it can give it? These abilities would make players a bit too strong! :P If you could do those things I gave in example, you could probably solo a dungeon! Some day, we will probably get a ability similar to some of those, but they won't be nearly as powerful, but they still will be nice clutch abilities.
Also, if you notice, some of those strong abilities the NPCs in dungeons have are on really LONG cast times. This is so you have time to dodge/interrupt them. If we were to get such an ability, likely we'd cast it faster (making it even stronger). With great power comes great responsibility! :P
A lot of them also existed in 1.0 and prior to the class skill truncation around 1.20. By existed I mean they were player abilities. Some were even Arcanist's old skills on some of the mages. (In general)
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