The story was absolute rubbish. The moment I had to sniff a chocobo I knew that there was not going to be anything interesting but all.
The story was absolute rubbish. The moment I had to sniff a chocobo I knew that there was not going to be anything interesting but all.
Fun fact: it's the quiet ones that leave first. The vocal ones actually care about the game.
Like what? You can have something like Sha of Anger which may work but you'd still be stuck using FATEs since it would have to follow rules similar to Behemoth and Odin.
You could do a "grind 5000 mobs with the weapon equipped" but then you'd be crying that 5000 is too much or something
HNM *spit* isn't going to happen with the way the game is currently designed, so that's not an option and I sincerely hope it stays in FFXI where it belongs.
The devs chose to go the way of the splinters of Atiesh/fragments of Val'anyr but using FATEs to encourage people to leave cities instead of limiting them to bosses in hard mode dungeons, CT, or worst of all, Coil.
Your ilk asked for more stuff to do. Your ilk asked for relics and gear to become something not everyone could get. Like with a monkey's paw, you got your wish, but not in a way you expected.
I'm not sure what was so terrible about the story. There's a revolution brewing, we have a bunch of refugees that will probably become the bulk of the population of Revenant's Toll (my guess is that place is going to change its name once the new expansion hits), we have hints to the dagger/stealth class Yoshida has mentioned, an entire allied faction to the Scions that went missing ,and the ending scene from the Hildibrand questline even had someone walking away with a great sword equipped.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
The game has become a chore for me since 2.2 hit. SE seems to be heading back towards the FFXI days with their game design and I agree it will cost them greatly. I've no problem with SE adding longterm goals or content that takes time, but when that involves stupidly low drop rates on low level content it's just bad game design.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
That only valid if they pay on monthly basic, pay in advance you the higher character limit for same price as single character account.
This patch is not as bad as some people think. Its fine. I dont see a lot of people unsubscribing, on the other hand I think there had been TONS of people who just came back after the update that servers cant even handle the instance stress anymore.
No! Can't you see?!
All these server instabilities must be because of too much unsubbing going on..
some people..
Are you serious? No measurable progress? There is 12 items, each time you get an item you are making progress. You can count how many items you have, that is the definition of measurable progress. Basic science.The Atma grind isn't a "long term goal", as a matter of fact there's nothing goal-oriented about it. You just grind and grind with no measurable progress--either a given FATE allows you to progress or it doesn't, and there's no difference between the two until you get your result. And yeah, a lot of people had theirs within 12 hours, but I (and many others) have been grinding these for 3 days and haven't gotten a single one to drop (and yes, I had my Zenith equipped the whole time; I'm not stupid).
Yeah... you realize you just created a fallacious argument, right? Of course the reciprocal applies. The contextual point is that--factually--players are leaving the game despite certain people being pleased with the changes.
I love how you got any upvote's for an undeniably fail point... laughable.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.