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  1. #61
    Player
    snowybell's Avatar
    Join Date
    Dec 2013
    Posts
    259
    Character
    Princess Snowybell
    World
    Tonberry
    Main Class
    Lancer Lv 50
    The story was absolute rubbish. The moment I had to sniff a chocobo I knew that there was not going to be anything interesting but all.
    (7)

  2. #62
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    Fun fact: it's the quiet ones that leave first. The vocal ones actually care about the game.
    (7)

  3. #63
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Prototype909 View Post
    People want meaningful open world content. Not rehashed FATEs that nobody wanted to begin with. Running in a convoy from point A to point B is not what anyone wants to do.
    Like what? You can have something like Sha of Anger which may work but you'd still be stuck using FATEs since it would have to follow rules similar to Behemoth and Odin.

    You could do a "grind 5000 mobs with the weapon equipped" but then you'd be crying that 5000 is too much or something

    HNM *spit* isn't going to happen with the way the game is currently designed, so that's not an option and I sincerely hope it stays in FFXI where it belongs.

    The devs chose to go the way of the splinters of Atiesh/fragments of Val'anyr but using FATEs to encourage people to leave cities instead of limiting them to bosses in hard mode dungeons, CT, or worst of all, Coil.

    Your ilk asked for more stuff to do. Your ilk asked for relics and gear to become something not everyone could get. Like with a monkey's paw, you got your wish, but not in a way you expected.
    Quote Originally Posted by snowybell View Post
    The story was absolute rubbish. The moment I had to sniff a chocobo I knew that there was not going to be anything interesting but all.
    I'm not sure what was so terrible about the story. There's a revolution brewing, we have a bunch of refugees that will probably become the bulk of the population of Revenant's Toll (my guess is that place is going to change its name once the new expansion hits), we have hints to the dagger/stealth class Yoshida has mentioned, an entire allied faction to the Scions that went missing ,and the ending scene from the Hildibrand questline even had someone walking away with a great sword equipped.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #64
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    The game has become a chore for me since 2.2 hit. SE seems to be heading back towards the FFXI days with their game design and I agree it will cost them greatly. I've no problem with SE adding longterm goals or content that takes time, but when that involves stupidly low drop rates on low level content it's just bad game design.
    (9)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  5. #65
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Spanky View Post
    Oh do you ? You mean you have 3 characters so you pay 3-4$ more a month than it costs for 1 character, thus paying more to get more... right?
    That only valid if they pay on monthly basic, pay in advance you the higher character limit for same price as single character account.
    (0)

  6. #66
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    This patch is not as bad as some people think. Its fine. I dont see a lot of people unsubscribing, on the other hand I think there had been TONS of people who just came back after the update that servers cant even handle the instance stress anymore.
    (1)

  7. #67
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Ronyx View Post
    This patch is not as bad as some people think. Its fine. I dont see a lot of people unsubscribing, on the other hand I think there had been TONS of people who just came back after the update that servers cant even handle the instance stress anymore.
    No! Can't you see?!
    All these server instabilities must be because of too much unsubbing going on..
    some people..
    (5)

  8. #68
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Calyanare View Post
    The Atma grind isn't a "long term goal", as a matter of fact there's nothing goal-oriented about it. You just grind and grind with no measurable progress--either a given FATE allows you to progress or it doesn't, and there's no difference between the two until you get your result. And yeah, a lot of people had theirs within 12 hours, but I (and many others) have been grinding these for 3 days and haven't gotten a single one to drop (and yes, I had my Zenith equipped the whole time; I'm not stupid).
    Are you serious? No measurable progress? There is 12 items, each time you get an item you are making progress. You can count how many items you have, that is the definition of measurable progress. Basic science.
    (2)

  9. #69
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Pibz View Post
    No! Can't you see?!
    All these server instabilities must be because of too much unsubbing going on..
    some people..
    In all seriousness, I fear that some of that can be blamed on removing the auto loging feature. Of course I'm just speculating.
    (3)

  10. #70
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Ashgarth View Post
    just because you and your friends dont like it, doesn't mean the whole of the playerbase doesn't...
    Yeah... you realize you just created a fallacious argument, right? Of course the reciprocal applies. The contextual point is that--factually--players are leaving the game despite certain people being pleased with the changes.

    I love how you got any upvote's for an undeniably fail point... laughable.
    (4)

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