i have no issues working for a pieces of gear, but relying on RNG to get 12 items at a 1% drop rate is kinda retarded, as for earning the items, you know what i earned... my Allagan weapon from T5 and my primal weapons those i worked for, this is like saying someone who just won the lotery worked realy hard for there millions.
Pretty much this. It would have been fine if the entire thing was just a pure cosmetic thing like the Wind Up Tonberry, but putting RNG in quest progression, especially for powering up a weapon, is bad design.

I'd have to argue this has become one of the greatest Korean MMO's because of it.

man ive played a lot of Korean mmo's and they are grindy i will give you that but i can see progress i can feel progress, this i see nothing good... i feel like ive stalled out on the side of the high way with every size wrench imaginable but the one i need while i hope someone stops by with the right wrench
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