actually monks can build off of determ or crit. either one is viable. so the determ is actually not all that bad as you might think. And the raw upgrade in damage is far better than the secondary stats anyways.

Don't worry, I completed the Omnilex Atma and I can tell you that 99% of the FATEs in this game can be entirely made in solo, especially by Summoners, Bards, White Mages and Warriors.
If there's no one in the FATE (which for me happened only with "Sharknado"), obviously you'll have to do it alone 0-100%, and this makes you unable to go to other FATEs, but if you stay, in Western la Noscea for example, between Aleport and Swiftperch, you'll get plenty of crowded FATEs at any time of the day and you'll be able to farm more efficiently.
The drop rate per FATE isn't that low for an RPG, if you remember FXII, the Tournesol sword required lots of ingredients much more difficult to get, like the Hellgate's Flames from Cerberus's in Feywood, which couldn't be stolen and just dropped with a 3-6% probability (6% with tier 4 killchain), or the Wargod's Bands from Leynirs, they were 3 in all the game and you had to move through 3 enormous zones to make them respawn, and they dropped at a 5% probability.
Atmas are definitely easier than a tournesol, which requires the time of an Animus at least to complete. And a Danjuro requires the time of a Novus (at least).
You just have to accept a game as it is, and know that if you want a grind weapon, you have to grind. If they made the drop rate higher, it wouldn't even be a grind or farm, you'd get a weapon in a day just FATEing casually. I'm gonna do another Animus after this, and I'm happy to grind again atmas, I like spending my time like that.
One thing I've never understood is why people play for the rewards. No one in this game is enjoying a grind or a dungeon, everyone just wants to get to the loot and go in another raid to get other loot: everyone should know that this is a game, and the purpose of a game is spending some time having fun and chilling out. If you're not having fun grinding atmas, don't grind them, SE can't make something easier just because people can't get the loot.
No offense huh, it's just a fact.
alright, where do i begin. For one, im assuming you dont know what your talking about with the first statement bolded, i have seen plenty of times farming in that area where you are waiting 10+ minutes for 1 single fate to spawn in the lower half of the map and running to the upper half can take a 2-3 minutes to do for some fates. So that map is far from the most efficient.you'll get plenty of crowded FATEs at any time of the day and you'll be able to farm more efficiently.
The drop rate per FATE isn't that low for an RPG, if you remember FXII,
you'd get a weapon in a day just FATEing casually.
I like spending my time like that.
One thing I've never understood is why people play for the rewards. No one in this game is enjoying a grind or a dungeon, everyone just wants to get to the loot and go in another raid to get other loot: everyone should know that this is a game, and the purpose of a game is spending some time having fun and chilling out. If you're not having fun grinding atmas, don't grind them,
SE can't make something easier just because people can't get the loot.
No offense huh, it's just a fact.
The base drop rate is not the problem, its the sole fact that they block content that is actually better for you to do and helps the game economy and social environments, and they block you out for such a stupid reason as a "NEW SKIN".
I actually spent more time getting my atma than i did my animus. So please enlighten everyone as to why some should get their atma in one day (Which i had 3 FC members do) while others should go 1k+ Fates for one single stone? Its not about the "I want the weapon now!" its about the equallity in if i just do a bit more i have a better chance of getting it.
What they NEED to implement is a progress based system, just as all the other quest lines are. Do 50 fates for an increased 5%, 100 for 10% etc. and at most cap it at a decent % where its not one and done. Or implement it where its 25+ Fates for one atma. That helps out everyone in the situation while still leaving a grind for people like you.
And SE will indeed make it easier, just as they have done with all other content. Unfortunately they are taking their sweet time nerfing a system that was very ill-prepared.
Two lines that invalidate anything you say. Ever.
No I won't be reading anything you'll say in the future. I will be blacklisting. Because "Nobody's holding a gun to my head forcing me to subject myself to such ignorance."
i have no issues working for a pieces of gear, but relying on RNG to get 12 items at a 1% drop rate is kinda retarded, as for earning the items, you know what i earned... my Allagan weapon from T5 and my primal weapons those i worked for, this is like saying someone who just won the lotery worked realy hard for there millions.
i have no issues working for a pieces of gear, but relying on RNG to get 12 items at a 1% drop rate is kinda retarded, as for earning the items, you know what i earned... my Allagan weapon from T5 and my primal weapons those i worked for, this is like saying someone who just won the lotery worked realy hard for there millions.
Pretty much this. It would have been fine if the entire thing was just a pure cosmetic thing like the Wind Up Tonberry, but putting RNG in quest progression, especially for powering up a weapon, is bad design.

I'd have to argue this has become one of the greatest Korean MMO's because of it.

man ive played a lot of Korean mmo's and they are grindy i will give you that but i can see progress i can feel progress, this i see nothing good... i feel like ive stalled out on the side of the high way with every size wrench imaginable but the one i need while i hope someone stops by with the right wrench
The atma fate system is fine. Like stated previously you can get a weather weapon or get the tidal weapon if u want something quick. If there is no challenge its no fun. i grinding fates for 12 hours and got all 12.
XD, i agree to say it's just a bad game design,
and like goonie say he got the 12 atma in 12 hours, but that's it, lucky one will get it fast and unlucky one will not have it before 60 hours of fate.
This is why goonie can't understand complain when some players have 12 hours of fate and 0 atma.
The leviathan one will not be more accurate you need a rare drop to get to ilevel100 but it still a option, maybe more intersting.
also people complain about the fact it's involving low level fate, i agree too it's meaningless.
Base high level weapon on luck is not a great idea,
Yoshida is often speaking of balance of the game, well the luck is not totaly unbalanced between player ?
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