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  1. #1
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    Rinsui's Avatar
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    Well, Vedis, FFXI did something different than most other MMOs, and in this context it serves as an example that a feature can work. The only problem I see is when the pro-faction claims that because feature X was in 11, it has to be in 14, too (which, up to this point, I think they didn't).

    Just because there's no PvP doesn't mean that there's no game balance. We're still all competing with each other even in a PvE-only environment. We still compete to have the best items, and be the best players. If there's no skill requirement to backup our underlying accomplishments, then those accomplishments are rendered meaningless.
    Hmm. I *think* the contra-faction claims that low-level gear and dungeons are (and should be) meaningless for a high level player anyway. Instead, for high level players (and, in extension, their low-level friends) the whole game challenge should focus on end-game, with mid-level content just being a transitory (and, with enough outside help: skippable) phase on the way to the top. So while some people want the whole game to be challenging, with no way to "cheat" your way to victory, others insist that the only real challenge should be endgame anyway.

    Krausus, did I understand this right?

    Btw:
    BS, plain and simple lol competing with rank 25 content.... really?!
    In principle, something similar war attempted in FFXI with capped Balistas. So it's not completely ridiculous. A bad example, though, because Balistas died out pretty fast. A better example would be, perhaps, Vampiric Claws, obtainable only from a capped CoP area in FFXI. At least on my server, they were considered *pretty* cool, just because everybody knew about the hassle to obtain them. But that's only one example which doesn't really prove anything.
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    Last edited by Rinsui; 06-25-2011 at 02:17 AM.

  2. #2
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    Quote Originally Posted by Rinsui View Post
    Well, Vedis, FFXI did something different than most other MMOs, and in this context it serves as an example that a feature can work. The only problem I see is when the pro-faction would claim that because feature X was in 11, it has to be in 14, too. Which, up to this point, they didn't.
    no, 11 is still another game

    this is not final fantasy 11
    this is not wow
    this is not aion
    this is not(insert game here)

    either all games are included in comparison, or all games are excluded


    also, several of your pro people have stated they had it in 11 therefore it should be here, where do you think half their comparisons are coming from? about the glory days of cop, they want it to be JUST LIKE 11.

  3. #3
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    Rentahamster's Avatar
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    Quote Originally Posted by TheVedis View Post
    also, several of your pro people have stated they had it in 11 therefore it should be here
    In Final Fantasy 11, you can be every possible job on the same character.

    In Final Fantasy 14, you can be every possible job on the same character.

    That is one of the main reasons why they capped certain content in FF11, and therefore, it is one of the main reasons why we need to cap content in FF14 as well. I'd say the FF11 comparisons are very valid in this particular case.
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  4. #4
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    Quote Originally Posted by Rentahamster View Post
    In Final Fantasy 11, you can be every possible job on the same character.

    In Final Fantasy 14, you can be every possible job on the same character.

    That is one of the main reasons why they capped certain content in FF11, and therefore, it is one of the main reasons why we need to cap content in FF14 as well. I'd say the FF11 comparisons are very valid in this particular case.
    and so is comparing it to other games

    as i said, 11 is not 14, therefore, you can not state that it has to be an exception

    every other game can be compared too as they are all different MMOs then 14

  5. #5
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    Quote Originally Posted by TheVedis View Post
    and so is comparing it to other games

    as i said, 11 is not 14, therefore, you can not state that it has to be an exception

    every other game can be compared too as they are all different MMOs then 14
    In WoW, you cannot be every single class on the same character. Neither can you do that in Rift, Guild Wars, Diablo, AoC, or pretty much anything else.

    For this particular issue, FF14 shares most in common with FF11, therefore we need to examine why certain measures (like a level cap) were necessary in FF11 and then apply it to this game if it makes sense.
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  6. #6
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    Reika's Avatar
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    Quote Originally Posted by Rinsui View Post
    Well, Vedis, FFXI did something different than most other MMOs, and in this context it serves as an example that a feature can work. The only problem I see is when the pro-faction would claim that because feature X was in 11, it has to be in 14, too. Which, up to this point, they didn't.
    They haven't yet anyways.... But there have been plenty of other such comments in other areas of the forums.

    Being capped here would be different than the caps that were in FFXI. simply because you can still use the equipment you always use even if your rank scales down. If it were level required equipment instead of optimal level equipment, it would be a different story. and then caps would be something I wouldn't want because I like many others don't have the inventory space to carry around a bunch of low level equipment.
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    Last edited by Reika; 06-25-2011 at 01:58 AM.

  7. #7
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    Quote Originally Posted by Rinsui View Post
    Well, Vedis, FFXI did something different than most other MMOs, and in this context it serves as an example that a feature can work. The only problem I see is when the pro-faction claims that because feature X was in 11, it has to be in 14, too (which, up to this point, I think they didn't).



    Hmm. I *think* the contra-faction claims that low-level gear and dungeons are (and should be) meaningless for a high level player anyway. Instead, for high level players (and, in extension, their low-level friends) the whole game challenge should focus on end-game, with mid-level content just being a transitory (and, with enough outside help: skippable) phase on the way to the top. So while some people want the whole game to be challenging, with no way to "cheat" your way to victory, others insist that the only real challenge should be endgame anyway.

    Krausus, did I understand this right?

    Btw:

    In principle, something similar war attempted in FFXI with capped Balistas. So it's not completely ridiculous. A bad example, though, because Balistas died out pretty fast. A better example would be, perhaps, Vampiric Claws, obtainable only from a capped CoP area in FFXI. At least on my server, they were considered *pretty* cool, just because everybody knew about the hassle to obtain them. But that's only one example which doesn't really prove anything.
    Not necessarily, personally I want there to be all levels of content not just an adjusted dungeon that allows all ranks to participate in at a set level. Why make a rank 35 40 45 or even 50 have to do a rank 25/30 dungeon to participate in content why not focus on creating a rank 35 40 50 dungeons? I think we all see how long it takes SE to implement something. But now that they have the combat system nearing completion I think they will be able to add more dungeons in a more timely manner. I would rather that then them focus on making the rank 25/30 dungeon the main focus outside of 45+.

    I just really do not like limitations it upsets me to see FFXIV devolve into another clone of what is already available, why take away more options. I thought FFXIV would break the mold, releasing to early and the droves of the vocal screaming for another FFXI or WoW has completely ruined all chances for that. FFXIV is no longer the next best thing its just turning into another standard MMO to throw on the pile.
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  8. #8
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    Quote Originally Posted by Krausus View Post
    Not necessarily, personally I want there to be all levels of content not just an adjusted dungeon that allows all ranks to participate in at a set level. Why make a rank 35 40 45 or even 50 have to do a rank 25/30 dungeon to participate in content why not focus on creating a rank 35 40 50 dungeons?
    They can never create enough new content fast enough to please everyone. This is the problem that a lot of other MMOs fall victim to.

    Therefore, it is prudent to keep even lower rank content challenging so that it doesn't get old too fast.
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