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  1. #261
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by quantumsaint View Post
    Hmmm? Original Dynamis had 64 person cap, Dreamworld Dynamis was 36, except Tavnazian Safehold, which was 18.
    correct, i was going to post that
    (0)

  2. #262
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Elexia View Post
    Player perception.

    Dynamis Jeuno, Sandoria, Windurst, Bastok, Beaucidine and Xarcabard had a 36, note, 36 player cap. That was a lot larger than a lot of MMO raid caps, the only issue with this is, the alliance that doesn't kill the boss won't get the ending key item, which may or may not have been changed given the recent dynamis changes.

    Dynamis Valkurm, Buburimu, Qufim and Tavnazia had 18 player cap. So showing up like a job? That's a player induced thing, a lot of XI events and HNMs were designed to be done with just whoever wanted to do it, players decided to turn it into a clique type thing like other MMOs cuz remember, the linkshell system was merely designed as a worldwide chat channel between friends.



    Assault tags were great. They prevented gear flooding all at once and players from plowing through all content. Restrictions in MMOs exist and will always exist. The issue was they were very limited, only 5(6) can be held in total.



    Short, fast paced is what's killing the MMORPG genre in terms of challenges. They can't blame themselves for duping as it's like blaming the home owner that got robbed because he went outside for a few minutes to get fresh air. If you can use an exploit it doesn't mean you have to use it, they didn't hurt from having an exploit in the game, the group of linkshells that got shattered and thousands upon thousands of players who got banned were the ones that got hurt.



    Campaign has restrictions, which is why I find it odd you'd call it great when it employed Assault restrictions. Huh.
    they were designed to be claimed and killed by one party. not a who ever type thing. thats why they had single claim rule for that stuff. Campaign was for everybody.
    (0)

  3. #263
    Player
    Skyrant_Kangaroomouse's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Skyrant Kangaroomouse
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    Player perception.

    Assault tags were great. They prevented gear flooding all at once and players from plowing through all content. Restrictions in MMOs exist and will always exist. The issue was they were very limited, only 5(6) can be held in total.

    Short, fast paced is what's killing the MMORPG genre in terms of challenges. They can't blame themselves for duping as it's like blaming the home owner that got robbed because he went outside for a few minutes to get fresh air. If you can use an exploit it doesn't mean you have to use it, they didn't hurt from having an exploit in the game, the group of linkshells that got shattered and thousands upon thousands of players who got banned were the ones that got hurt.

    Campaign has restrictions, which is why I find it odd you'd call it great when it employed Assault restrictions. Huh.
    You didnt get my post, i said restrictions are good, but there are BAD ways to implement them.

    Dynamis was, as others mentioned, a MASSIVE event when it came out and to even get half of the people something for their effort you had to make sure to run it on the SPOT everytime you could enter. Not missing a Minute if possible. This was not a restriction made by players. If you could have entered it once a day like it is now, it would have been much more relaxed. Why you think 99% of all fully upgraded relic holders where early Dynamis LS leaders?

    Assault tags where restricting multiple events at once, one of the worst ideas ever. Not only did you get just one per day, no, you also had to decide between doing Assault, Nyzul isle or farming Assault Points for Salvage. That was the most retarded restriction conceived by SE so far. Your argument of gear flooding ad plowing through content is silly because it can be restricted in other ways than not letting people PLAY WHAT THEY PAY FOR.

    Let me put it another way so it is more understandable. Events (or Gameplay) should not be restricted, the rewards should be scaled towards the maximum possible. This is called game balancing.

    If i want to fish for 10 hours. I should be able to do so, unrestricted. If i want to experience for 5 days in a row, 6h each. Should i be able to do that without getting "Bonus Experience"? Yes, of cause and i should get more exp and rightfully so.

    If Developers put in restrictions to circumvent bad balancing on their part then it only hurts the active players (the ones that pay for a long time).

    If i want to do something in a game i pay for i should be able to do it unrestricted. Should i get rewards and max level easy mode, NO, i never said that.
    (0)
    Is 20 dmg for the hit like 30 dmg if a RNG shoots?
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?
    How i mine for fish?

  4. #264
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    You didnt get my post, i said restrictions are good, but there are BAD ways to implement them.

    Dynamis was, as others mentioned, a MASSIVE event when it came out and to even get half of the people something for their effort you had to make sure to run it on the SPOT everytime you could enter. Not missing a Minute if possible. This was not a restriction made by players. If you could have entered it once a day like it is now, it would have been much more relaxed. Why you think 99% of all fully upgraded relic holders where early Dynamis LS leaders?
    Because relics were ridiculously expensive. That doesn't really have anything to do with this argument though.

    Assault tags where restricting multiple events at once, one of the worst ideas ever. Not only did you get just one per day, no, you also had to decide between doing Assault, Nyzul isle or farming Assault Points for Salvage. That was the most retarded restriction conceived by SE so far. Your argument of gear flooding ad plowing through content is silly because it can be restricted in other ways than not letting people PLAY WHAT THEY PAY FOR.
    Assault and farming AP for Salvage were the same thing. The only conflict of time is Assault vs Nyzul, and Nyzul was added pretty late in the game after everyone had complained that there was no reason to do Assault anymore except for Salvage AP.

    Let me put it another way so it is more understandable. Events (or Gameplay) should not be restricted, the rewards should be scaled towards the maximum possible. This is called game balancing.

    If i want to fish for 10 hours. I should be able to do so, unrestricted. If i want to experience for 5 days in a row, 6h each. Should i be able to do that without getting "Bonus Experience"? Yes, of cause and i should get more exp and rightfully so.

    If Developers put in restrictions to circumvent bad balancing on their part then it only hurts the active players (the ones that pay for a long time).

    If i want to do something in a game i pay for i should be able to do it unrestricted. Should i get rewards and max level easy mode, NO, i never said that.
    Putting a 60-minute time limit on an event is an entirely different subject from surplus exp and gathering fatigue. I'm not sure what you're arguing for.

    Dungeons are 60 minutes, we have no idea how often they'll be repeated but probably at least once a day. I don't see what's so bad about them. If they're made to be 60 minutes once a day, then they're probably designed and balanced for 60 minutes once a day. That's what game balance is: designing the encounter to fit its parameters (ie, level and time).

    To bring this back on topic: do you think Assault and Salvage were ruined forever because they were limited to 30/100 minutes or because you only got 1 tag a day?
    (1)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  5. #265
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It's pretty obvious the time limit is to reduce instanced based server lag.

    Can you imagine the first day when everyone and their granny is trying these dungeons out and if they stay in their for hours nobody is guna get to play the game because the servers will be crashing ever 2 seconds.
    (0)
    Last edited by Jinko; 06-24-2011 at 08:32 PM.

  6. #266
    Quote Originally Posted by Physic View Post
    they were designed to be claimed and killed by one party. not a who ever type thing. thats why they had single claim rule for that stuff. Campaign was for everybody.
    Or:

    a lot of XI events and HNMs were designed to be done with just whoever wanted to do it, players decided to turn it into a clique type thing like other MMOs cuz remember, the linkshell system was merely designed as a worldwide chat channel between friends.
    As in the HNMs and events were designed to be done with anyone who would want to do it, which is like how it was back in 2002 where we just went around and if we seen roc up for instance, we just grouped with whoever and tried to kill it. The "job" aspect only came around when people took linkshells from a world chat channel to a clique where you had to put in applications to join the "top" shells.

    It's pretty easy to understand.

    I'm sure I have to explain this as well:

    World Chat Channel = chat you can read and participate no matter what zone you're in, which is what linkshells were for between groups of friends. Not referring to the RMT spam channels of generic MMOs.

    Can you imagine the first day when everyone and their granny is trying these dungeons out and if they stay in their for hours nobody is guna get to play the game because the servers will be crashing ever 2 seconds
    There's going to be epic amounts of delay with the interface still being serverside regardless.
    (0)

  7. #267
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    What I am really curious about is, how often are we going to be able to run through the dungeons?
    (0)

  8. #268
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by DurtiMonkeyToe View Post
    What I am really curious about is, how often are we going to be able to run through the dungeons?
    dev said they are discussing that final detail
    i bet it settles on 24-36 hours though

  9. #269
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by DurtiMonkeyToe View Post
    What I am really curious about is, how often are we going to be able to run through the dungeons?
    maybe once every 7 days
    (0)

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