Player perception.
Dynamis Jeuno, Sandoria, Windurst, Bastok, Beaucidine and Xarcabard had a 36, note, 36 player cap. That was a lot larger than a lot of MMO raid caps, the only issue with this is, the alliance that doesn't kill the boss won't get the ending key item, which may or may not have been changed given the recent dynamis changes.
Dynamis Valkurm, Buburimu, Qufim and Tavnazia had 18 player cap. So showing up like a job? That's a player induced thing, a lot of XI events and HNMs were designed to be done with just whoever wanted to do it, players decided to turn it into a clique type thing like other MMOs cuz remember, the linkshell system was merely designed as a worldwide chat channel between friends.
Assault tags were great. They prevented gear flooding all at once and players from plowing through all content. Restrictions in MMOs exist and will always exist. The issue was they were very limited, only 5(6) can be held in total.Assault Tags where stupid. A better restriction would have been to only allow Assaults to be repeated after 24h so the popular ones would not get spammed.
Short, fast paced is what's killing the MMORPG genre in terms of challenges. They can't blame themselves for duping as it's like blaming the home owner that got robbed because he went outside for a few minutes to get fresh air. If you can use an exploit it doesn't mean you have to use it, they didn't hurt from having an exploit in the game, the group of linkshells that got shattered and thousands upon thousands of players who got banned were the ones that got hurt.Nyzul was good because it was challangeing, short and fast paced!
Salvage was great because it was again, short, strategic and had soooo many different approaches to finish. The only thing that sucked where the drop rates and SE can blame themselves for the duping.
Campaign has restrictions, which is why I find it odd you'd call it great when it employed Assault restrictions. Huh.Campaign was great as it had no limitation but a restriction in how fast you can rank up (based on time and effort).