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  1. #11
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I'm not even a mage and I think its stupid to take away the toggle. It saves you literally dozens of slots spaces not having to need a "ga" version of the spells. I honestly can't see why people complained about a toggle.
    (3)

  2. #12
    Player
    Loth's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Loth Falken
    World
    Lich
    Main Class
    Conjurer Lv 50
    I'm for option 3, let us set the AOE toggle elsewhere, and the spells cast will be based on whether it is AOE or not.

    I am currently using alt and ctrl quickbars as if they were regular quickbars, and "casting" macros (spells) using those, the game does not display the toggle, so I have a macro to toggle AOE.
    If only this system was implemented for regular quickbars, but with the addition of an on-screen toggle or a key to toggle AOE, I think most would be happy.
    (0)

  3. #13
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Option 1, or at least add buffs as AoE only, it's so annoying when you go to cast something like Protect and forget to put AoE on and only hit yourself with the spell. (wasted effort)

    Although I don't see why people are against having all spells have AoE version, you aren't supposed to put every spell you own on your action bar, in fact a decent mage will specialise in a certain element anyway.

    Reason: More heals to take up my action bar? No thanks. I hate it when I am the only caster in the party it means I have to cure, and can't DD. I could do both, but I'd be out of mana very quickly in a long drawn out fight.
    This is a bad argument IMO, if you are the only mage then perhaps you should consider just healing, sure its boring but if that's what you are there for then you should be specialsing as a healer.

    If you want to DD then you should suggest to get another mage for healing.
    (2)
    Last edited by Jinko; 06-24-2011 at 08:14 PM.

  4. #14
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I missed this one :P. I pick option 2! Or the hidden option 3: Let SE Decide.

    PS: even tho it is a poll and all you have to do is like. Make some kind of reply if you see the thread at the bottom of the page, or it will be missed by other would-be voters thank you.
    (0)
    Last edited by Reika; 06-25-2011 at 01:14 AM.

  5. #15
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    And since it's dead even, that means SE is screwed either way....
    (0)

  6. #16
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    I would stick with the current aoe toggle system if SE made a on screen icon indicating that aoe was either on or off
    (2)

  7. #17
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Honz View Post
    I would stick with the current aoe toggle system if SE made a on screen icon indicating that aoe was either on or off
    THERE YOU GO! another real idea. Bravo! any more people that actually think around?
    (1)

  8. #18
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I'd prefer it if the toggle wasn't a prompt. But like you pressed the toggle key and it changed the spell icons to let you know it was toggled on. At the very least something like that.
    (0)

  9. #19
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Honz View Post
    I would stick with the current aoe toggle system if SE made a on screen icon indicating that aoe was either on or off
    You mean like this?

    http://forum.square-enix.com/ffxiv/t...8sample-pic%29
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #20
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    I'm voting Option 2, but I'd like an Option 1.5. Give us Cure and Curaga, Fire and Firaga, and let those who want to set both the single and the AOE, but also let us hit a toggle to turn one into the other on the fly.

    Ie, player Bob might want 1: Cure 2: Curaga 3: Fire 4: Firaga and he'll always remember his action bar is set up like this so please remove the toggle.

    Player Malcolm might want 1: Cure 2: Fire, and when he hits Z it turns it into 1: Curaga 2: Firaga. He wants to stick with just those two buttons and have a modifier (Z) for when the situation requires him to AoE his spells or pull them back in to a single target.

    Bob doesn't want to deal with toggles. Malcolm wants to use his space economically.

    Is there any reason they can't both have it their way?
    Quote Originally Posted by Honz View Post
    I would stick with the current aoe toggle system if SE made a on screen icon indicating that aoe was either on or off
    these are the types of posts i was hoping for. the constructive feedback instead of the destroying a system. there were ways to correct the system without a complete removal of a system that worked.

    Quote Originally Posted by Jinko View Post
    Option 1, or at least add buffs as AoE only, it's so annoying when you go to cast something like Protect and forget to put AoE on and only hit yourself with the spell. (wasted effort)

    Although I don't see why people are against having all spells have AoE version, you aren't supposed to put every spell you own on your action bar, in fact a decent mage will specialise in a certain element anyway.



    This is a bad argument IMO, if you are the only mage then perhaps you should consider just healing, sure its boring but if that's what you are there for then you should be specialsing as a healer.

    If you want to DD then you should suggest to get another mage for healing.
    a few points to look at jinko. if you are the only mage you need at least a single basic attack. you need a few spells. a few debuffs. all the party buffs. all the heals. a few tp moves. chainspell or spiritbind. currently i have around 6 actualy spells in my bar that are attack spells. that's not alot considering most are dot's and i am a r50. poisonII, bioII, diaII, banishII, ScourgeII, and shadowsear are the attack spells i currently have. as a mage you are required to put on dot's whether you are main healer or not.

    by doubling the amount of spells you are limiting the mage already. if you double the heals and the buffs alone that is 6 extra spells to equip. that alone gets rid of every attack spell by itself. that removes the idea of having a backup healer in case the main mage dies and requires every mage to be either healer only(which the game does not need at this time) or be a nuker(that kills the mages from being able to backup heal).

    anyways feel free to discuss it, but just wanted to bring a few reasons as to why say the post above _C-a-e-r-i-t-h_ had would be more of an option than just destroying a system that works for no actual benefits.
    (1)


    http://crystalknights.guildwork.com/

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