There could be more funnier ways than FATE grind -> Boss grindi would rather kill bosses over and over than do mindlesszerg fates.
Maybe they could take a part of good from XI
There could be more funnier ways than FATE grind -> Boss grindi would rather kill bosses over and over than do mindlesszerg fates.
Maybe they could take a part of good from XI
Great question. Thanks for asking it!
I would have done it with variety. I would have had the player experience or re-experience the many aspects of the game.
I would have had the player Spiritbond his Relic as a part of the quest. The process would be slow, but can be done by completing Primals, Dungeons, Raids, or FATEs. Plus, I'd introduce a daily Hunting Log to the game, for this purpose. The more difficult the content, the higher the Spiritbond rate. The player can decide how he wants the Spiritbond, but if he wants to do it rapidly, he has to play a lot and do a lot of things.
This sounds pretty much like what the quest is now. Only difference is that you have to do a bunch of FATEs to get to what you just described, minus the spiritbond. Requiring spiritbond would be trivial, since many players already have that requirement met.Great question. Thanks for asking it!
I would have done it with variety. I would have had the player experience or re-experience the many aspects of the game.
I would have had the player Spiritbond his Relic as a part of the quest. The process would be slow, but can be done by completing Primals, Dungeons, Raids, or FATEs. Plus, I'd introduce a daily Hunting Log to the game, for this purpose. The more difficult the content, the higher the Spiritbond rate. The player can decide how he wants the Spiritbond, but if he wants to do it rapidly, he has to play a lot and do a lot of things.
Emphasized Dungeons over FATEs. And introduced choice. These are huge changes to me.
The "Spiritbond" would be reset upon the start of the quest.
I can't understand. ALmost all the players that didn't liked the Zodiac quest dont even use the relic as weapon and WONT use the Zodiac as well because of the Stats and blablablabla. Why all this QQ for something you won't even use, lol.
It is but that's exactly what people that whine wanted. If your luck isn't godlike already then it's gonna take dedication regardless of being a casual or hardcore. Now if someone goes an entire year without seeing even 1 piece of atma then it would totally be bull but people are getting their atma and not even a month has passed by to warrant this drama.
I think it's reasonable to ask yourself if you want to spend literally countless days after days of your limited time and life doing something in this game that isn't remotely fun. I've been asking myself that today after playing at least 8 hours a day since ffxiv beta, and the answer for me is likely no. It's been a fun time since I got up at 3am to log on and start playing at early release when the servers first came up. I don't regret all the time I've put into ffxiv so far, since it's been enjoyable...even grinding up all my crafters and harvesters. I just logged onto my account since the first month of the game and canceled my monthly auto-pay. Maybe I'll change my mind in the next week.It is but that's exactly what people that whine wanted. If your luck isn't godlike already then it's gonna take dedication regardless of being a casual or hardcore. Now if someone goes an entire year without seeing even 1 piece of atma then it would totally be bull but people are getting their atma and not even a month has passed by to warrant this drama.
Last edited by Lenarr; 03-28-2014 at 07:46 AM.
I don't know many players that wanted to grind low lvl fates endlessly. Long term goals, yes. Boring, mindless, repetition of old content, no. Not sure how this talking point got started that a lot of players want this type of thingy.
Can we stop pretending anyone was, at any point, asking to get to grind through hundreds of low level FATEs to upgrade their currently best endgame weapon.
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