I don't care.
Perhaps the dungeon should just scale according to average rank?
Or perhaps some kind of level-synch feature?
I don't care.
Perhaps the dungeon should just scale according to average rank?
Or perhaps some kind of level-synch feature?
Yeah this was suggested already and although it could be a nice feature, it's still inferior to the optional cap. The sole reason being that if mobs scales to the average of the group you still ruin the challenge when you go help lower level friends.
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