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  1. #1
    Player
    devwild's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Ko'tan Valar
    World
    Siren
    Main Class
    Arcanist Lv 50

    Crafter progression - joke's on us?

    Thank you square, for once again telling crafters how much you hate us.

    Crafter progression for mastery could have been sane, fun. It could have had crafters make their own, untradeable, HQ i70 gear to meet the requirements for mastery. It could have had a story attached that demonstrated your growth as a crafter and contribution to the realm.

    Instead the quest lasts 2 seconds, and then you to spend a fortune in time and gil on materials, as well as re-melding all your gear with another fortune in rare materia - all to craft gear that nobody is going to want to pay for, and will ultimately be undersold to nothing by the few tenacious enough.

    How is any of this supposed to be fun or improve crafting? I don't expect mastery to be easy, but I expect it to be more than just a money and time sink for no return or entertainment value.

    As someone who has enjoyed crafting in this game, my first inclination after this patch is to walk away before I hang myself.
    (23)
    Last edited by devwild; 03-27-2014 at 10:31 PM.

  2. #2
    Player
    Zourin's Avatar
    Join Date
    Oct 2013
    Posts
    178
    Character
    Navi Devarii
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    The name of the game is that omnicrafters aren't going to be coddled, and it's time to settle on a specialization, a favorite, if you will.

    It's easy to get to 50 in all classes, but *mastery* of any one is going to require significant investment, and the prospect of mastering them all -should- dispel the illusion that it's something you should expect to do in a short time frame, or continue to do as more crafting related content is released.

    What bugs me is that there's no advacement in crafter equipment, we're still stuck in the i55 stone age despite the persistent increases in crafting difficulty.

    Quote Originally Posted by devwild View Post
    I specifically stated that I expect mastery to not be easy, do not misunderstand me. It's the method by which the progression is done here that I see as a joke. Take it from the perspective of a new player especially - getting all classes to 50 isn't hard, but it's a significant time investment. And then this is what you face if you want to reach your peak? Another significant time investment but without the backstory or end benefit? There's no motivation to do it.
    stupid post limit..

    Yoshi's never been a particular friend to the 'Crafting as a full game experience' concept. The idea right now is that someone gets to 50 in their craft of choice.. and either progresses laterally for more self sufficiency, or investing vertically for the Mastery.

    We barely get a class quest story progression, and aren't involved in any progressive storyline, and have no gear progression of our own beyond i55. Nobody's laughing, because nobody in SE even cares. So no, it's not a 'joke', it's just what we have to deal with until someone cares to toss us a bone.
    (5)
    Last edited by Zourin; 03-27-2014 at 10:49 PM.

  3. #3
    Player
    devwild's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Ko'tan Valar
    World
    Siren
    Main Class
    Arcanist Lv 50
    I specifically stated that I expect mastery to not be easy, do not misunderstand me. It's the method by which the progression is done here that I see as a joke. Take it from the perspective of a new player especially - getting all classes to 50 isn't hard, but it's a significant time investment. And then this is what you face if you want to reach your peak? Another significant time investment but without the backstory or end benefit? There's no motivation to do it.
    (4)

  4. #4
    Player
    mayonnegg's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Mayonn Egg
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    I've made and sold probably a couple of hundred vanya/darksteel/rose gold level 70 items, but I now have to farm GC seals (112,500 for most crafts) to prove I can make level 70 items. I didn't expect to instantly unlock all the master recipe books or anything, but this isn't great quest design at all.
    (12)

  5. #5
    Player
    devwild's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Ko'tan Valar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zourin View Post
    . The idea right now is that someone gets to 50 in their craft of choice.. and either progresses laterally for more self sufficiency, or investing vertically for the Mastery.
    You can't just invest vertically, to hq the materials required for mastery you need the other class abilities (or insane luck).

    The class stories were little worse than the battle classes really. Even without that there could have been gear based progression, which we agree on.
    (1)
    Last edited by devwild; 03-27-2014 at 11:30 PM.

  6. #6
    Player
    devwild's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Ko'tan Valar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by mayonnegg View Post
    I've made and sold probably a couple of hundred vanya/darksteel/rose gold level 70 items, but I now have to farm GC seals (112,500 for most crafts) to prove I can make level 70 items. I didn't expect to instantly unlock all the master recipe books or anything, but this isn't great quest design at all.
    You actually have to prove you can hq level 70 materials, which is more difficult than the gear, thus the higher investment in materia, and seals if you fail. It is basically the single most expensive grind in the game Understandable, but yes, poor implementation.
    (2)

  7. #7
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I m in the progress to crafts 50 items to exchange new tool right now.

    Is there anybody be able to 100% them? what is your average rate? I usually only go at 20%~25% but with luck, sometimes to 100%/ it is so hard and so expensive now thought. and you need 50x..
    (1)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  8. #8
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    FF14 crafting, masochism at its best.
    (8)

  9. #9
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    The idea of letting the players craft hard stuff to advance is good, but the way it is done it only forces players to level up all crafting classes just to have better chances to HQ the lvl70 mats.
    I agree that this isn't a very good design.


    Something that worries me are the new difficulties and requirements of the 3 star recipes.
    Let's compare the ilvl50 Mosshorn Scale Mail, ilvl70 Heavy Darksteel Haubergeon with the new ilvl90 Heavy Wolfram Cuirass.
    Durability on all is 80
    Difficulty is 167 - 233 - 445
    Maximum Quality is 2372 - 2921 - 4980
    Required Craftsmanship is X - X - 391
    Required Control is X - 318 - 374

    That means difficulty increased by ~40% from ilvl50 to ilvl70 and by ~91% from ilvl70 to ilvl90
    Maximum Quality by ~23% from 50->70 and by ~70% 70->90

    The stats of our current mainhand tool and head compared to the new tool and head are 107/61 compared to 139/78 for mainhand tool and 3/36/4 (with materia) compared to 3/39/4 (no melding possible).
    That's an improvement of only ~30%/28% for mainhand and ~0%/8%/0% for the head.
    Divided by the number of gear slots (with tools, without accessories) that's an overall increase of less than 5%.

    So they buff us by ~5% and want us to make items with ~80% higher requirements...hmmm, {That's interesting.}
    (13)

  10. #10
    Player
    dromio47's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Surly Temple
    World
    Sargatanas
    Main Class
    Alchemist Lv 70
    "Crafting is too easy! Everyone's maxed out! The Marketboard is flooded! The economy sucks!"

    This feels like one of those 'be careful what you wish for' patches.
    (11)

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