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Thread: 2,100 Shards?

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  1. #1
    Player
    Skies's Avatar
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    Nov 2011
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    Ul'Dah
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    1,723
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    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Random question but
    Why do you need a full stack of any sort of food right now, though?
    It won't vanish when you die so it's 30m of buff up, that's 49 Hours and 30 Minutes of food buff upkeep...

    Do you sincerely need that much within the entire month? That's 6 days worth of 8-hour sessions and even if you're pulling that off you're definitely not going to keep food up all that time.
    (1)

  2. #2
    Player
    chocomaid's Avatar
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    Aug 2013
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    Temis Altera
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Skies View Post
    Random question but
    Why do you need a full stack of any sort of food right now, though?
    Selling.
    Giving to your FC/Static members.
    Sharing.

    Quote Originally Posted by Lexia View Post
    susceptible pssh.... crystal prices on balmung have been in the toilet for quite some time now
    That is why I said susceptible, not guaranteed lol. You seem to have an idea that price will stay like that forever, it may rise it may drop, susceptible can go either way If there is enough demand for it, it will rise.
    (5)
    Last edited by chocomaid; 03-27-2014 at 12:34 AM.

  3. #3
    Player Lexia's Avatar
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    Aug 2013
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    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by chocomaid View Post
    That is why I said susceptible, not guaranteed lol. You seem to have an idea that price will stay like that forever, it may rise it may drop, susceptible can go either way If there is enough demand for it, it will rise.
    Yes I do not see prices going up anytime soon cause shards are plagued by undercutting the most so people will undercut themselves out of any profit and prices will remain low due to undercutting.
    (2)

  4. #4
    Player
    Kinseykinz's Avatar
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    Mar 2011
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    Gridania
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    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Skies View Post
    Random question but
    Why do you need a full stack of any sort of food right now, though?
    It won't vanish when you die so it's 30m of buff up, that's 49 Hours and 30 Minutes of food buff upkeep...

    Do you sincerely need that much within the entire month? That's 6 days worth of 8-hour sessions and even if you're pulling that off you're definitely not going to keep food up all that time.
    People craft a full stack.

    THEN they:
    1. Split said food up amongst FC/raid teammates that need said food
    or.
    2. They store it and personally use it as needed (it only takes up 1 inventory stack as opposed to the 6+ inventory spaces the ingrediants can take)
    3. It is easier to give up one afternoon gathering/crafting your 'food to last the entire patch' than it is to piece-meal it for some

    and then there's the market/selling/buying
    4. Some people sell in full-stacks again, because hey, takes up less room in my retainer/sale spots.
    -People buy in full stacks for the reasons above (more efficient to just buy/split amongst team/save and use as needed etc)
    5. Others prefer to craft 1-2 full stacks at a time (again, easier for them to dedicate 1-2 days a week to crafting than craft a little every day)
    -They however, sell their wares in smaller portions.
    6. The actual recipe in question appears to be an ingrediant, NOT a meal. Ingrediants tend to be bought/sold and crafted in full stacks. (or at least stored that way...again, easier to store 1 full stack of a finished ingrediant, than 3+ stacks of the mats to make the ingrediant)

    So yes, people really DO craft this kind of thing by the STACK.
    And yes, shard ratios on consumables are retarded....they have been for quite some time. 'Consumables' should either 'make more than 1' for the shards needed/use crystals instead of shards (less crystals), or just reduce the dang shard counts a little. It's unfair that a a piece of gear can use the same shard/mat ratio, require the same crafter 'skill' but be sold for 4-6times+ the same profit as one crafted consumable item can be sold for using a recipe requiring the same amount of shards/materials. Yes, consumables can be sold as a stack where as gear must be sold individually, but it's also assumed that the profit ratio comes from the quanity you can sell consumables in...not just quality. Well in order for this to be fair, then consumable crafting should either be faster, cheaper on shard costs, or 1 synth=multiple items.

    Otherwise, it'll always be unfair that a Weaver can use 11 shards/4 mats and in 1 synth=20K profit, but a Culinarian using the same shards/mat ratio would only make 2k for each synth, requiring that they spend 10 times more in mats and time to produce the same profit margin. I'm not saying food should be expensive (it actually shouldn't be), but I'm saying the system now highly penalizes consumable crafters, and jacks up their costs considerably compared to the non-consumable crafts.
    (0)