Yes I do not see prices going up anytime soon cause shards are plagued by undercutting the most so people will undercut themselves out of any profit and prices will remain low due to undercutting.




In 1.xx alchemists could break crystals and clusters into their lesser parts but that was removed with 2.0 Beta. Similarly, many of the non CUL recipes that would make multiple items (ingots, lumber, cloth, etc) at a time were removed. No explanation ever given as to why (as far as I saw at least) but yeah, bye bye crystal breaking.

ya when it come down to the markets ya with ho things have been going pricing
This will help the usually non-selling food products pop back into market...not!
I can only hope this is like with some other things and each synthesis turns out 4-6 per. The reason I'm upset about the shard cost here vs with the other synthesis that cost 21 shards for other DoH is you don't consume your armor or weapons and they sure as hell don't only last 30-40 minuets.
If it comes out to 6 per synthesis or even 4 I could deal with the synthesis costs but if its only 1 per like some of the pre-ingredients then its going to be extremely costly to make whatever this will be used for to craft food wise. And for what honestly a small stat boost that is barely noticeable at best in most cases. LoL. We will see though.
Cross your fingers ladies and gents. This will be really awesome or really ugly. Yet to be seen.![]()
Good catch, if anything this synth is used for the Tool upgrade quest if all crafts have a similar shard use. Depending on how many one has to make I see this as more of a means to make use of the rare materials as well as reducing a bit of the shards in the market. Since it has no other utility then being an ingredient, I'm going to assume it's for the DOH quest.
This has been an atrocious problem with the crafting system in general from day 1 and there's been no indication that SE care about changing it. It's also the biggest source of RMT gil in the entire game because they can simply bot-farm shards for days and people will buy them even when we all know the only people marketing shards are bots, because nobody wants to farm shards manually.
Every Coi runner will take any stat boast they can for a good 1-2months, can't go in with uber gears anymore. Same with potions of vit/int/str/dex/mnd .That's how 2.0 T4 was for a while. Groups just couldn't afford to not risk everything for that single phase/moment.If it comes out to 6 per synthesis or even 4 I could deal with the synthesis costs but if its only 1 per like some of the pre-ingredients then its going to be extremely And for what honestly a small stat boost that is barely noticeable at best in most cases. LoL. We will see though.
Cross your fingers ladies and gents. This will be really awesome or really ugly. Yet to be seen.
I would think some of the 46 - 49 recipes would be better served by requiring crystals not shards. going through 2k fire shards doesn't take very long with cul.
A bit of hyperbole there. I farm shards in my down time, like when I'm waiting for duty finder or for my group to form. I get shards as rewards for treasure maps. Some of them I use, some I contribute to my free company, the rest I sell on the Market Boards in small (<500) batches. So not ALL the people selling shards are bots. Some of us are real people.This has been an atrocious problem with the crafting system in general from day 1 and there's been no indication that SE care about changing it. It's also the biggest source of RMT gil in the entire game because they can simply bot-farm shards for days and people will buy them even when we all know the only people marketing shards are bots, because nobody wants to farm shards manually.
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