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Thread: 2,100 Shards?

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  1. #1
    Player
    chocomaid's Avatar
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    Temis Altera
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    Odin
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    Quote Originally Posted by Lexia View Post
    That really not that much for shards compared to what they use to be if you saying only 50k for the 2100 shards that only 23 gil a shard, now if they were at their former high prices I could see your point when there were going for 75 a piece which then would of been 157k.
    That's exactly the problem, this particular recipe is susceptible to market fluctuations.

    Tbh, it would be better if it was 3 fire/water crystals, instead of a higher amount of a lesser shard. Difficulty in shards needed should be the tier of quality, not quantity (unless it is a special recipe like pets and whatnot).
    (3)

  2. #2
    Player Lexia's Avatar
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    Lexia Lightress
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    Balmung
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    Ninja Lv 86
    Quote Originally Posted by chocomaid View Post
    That's exactly the problem, this particular recipe is susceptible to market fluctuations.

    Tbh, it would be better if it was 3 fire/water crystals, instead of a higher amount of a lesser shard. Difficulty in shards needed should be the tier of quality, not quantity (unless it is a special recipe like pets and whatnot).
    susceptible pssh.... crystal prices on balmung have been in the toilet for quite some time now
    (0)

  3. #3
    Player
    Skies's Avatar
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    Y'ahte Tia
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    Zalera
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    Gladiator Lv 90
    Random question but
    Why do you need a full stack of any sort of food right now, though?
    It won't vanish when you die so it's 30m of buff up, that's 49 Hours and 30 Minutes of food buff upkeep...

    Do you sincerely need that much within the entire month? That's 6 days worth of 8-hour sessions and even if you're pulling that off you're definitely not going to keep food up all that time.
    (1)

  4. #4
    Player
    chocomaid's Avatar
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    Temis Altera
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    Odin
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    Quote Originally Posted by Skies View Post
    Random question but
    Why do you need a full stack of any sort of food right now, though?
    Selling.
    Giving to your FC/Static members.
    Sharing.

    Quote Originally Posted by Lexia View Post
    susceptible pssh.... crystal prices on balmung have been in the toilet for quite some time now
    That is why I said susceptible, not guaranteed lol. You seem to have an idea that price will stay like that forever, it may rise it may drop, susceptible can go either way If there is enough demand for it, it will rise.
    (5)
    Last edited by chocomaid; 03-27-2014 at 12:34 AM.

  5. #5
    Player Lexia's Avatar
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    Lexia Lightress
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    Quote Originally Posted by chocomaid View Post
    That is why I said susceptible, not guaranteed lol. You seem to have an idea that price will stay like that forever, it may rise it may drop, susceptible can go either way If there is enough demand for it, it will rise.
    Yes I do not see prices going up anytime soon cause shards are plagued by undercutting the most so people will undercut themselves out of any profit and prices will remain low due to undercutting.
    (2)

  6. #6
    Player
    Kinseykinz's Avatar
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    Isagael Rose
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    Sagittarius
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    Botanist Lv 100
    Quote Originally Posted by Skies View Post
    Random question but
    Why do you need a full stack of any sort of food right now, though?
    It won't vanish when you die so it's 30m of buff up, that's 49 Hours and 30 Minutes of food buff upkeep...

    Do you sincerely need that much within the entire month? That's 6 days worth of 8-hour sessions and even if you're pulling that off you're definitely not going to keep food up all that time.
    People craft a full stack.

    THEN they:
    1. Split said food up amongst FC/raid teammates that need said food
    or.
    2. They store it and personally use it as needed (it only takes up 1 inventory stack as opposed to the 6+ inventory spaces the ingrediants can take)
    3. It is easier to give up one afternoon gathering/crafting your 'food to last the entire patch' than it is to piece-meal it for some

    and then there's the market/selling/buying
    4. Some people sell in full-stacks again, because hey, takes up less room in my retainer/sale spots.
    -People buy in full stacks for the reasons above (more efficient to just buy/split amongst team/save and use as needed etc)
    5. Others prefer to craft 1-2 full stacks at a time (again, easier for them to dedicate 1-2 days a week to crafting than craft a little every day)
    -They however, sell their wares in smaller portions.
    6. The actual recipe in question appears to be an ingrediant, NOT a meal. Ingrediants tend to be bought/sold and crafted in full stacks. (or at least stored that way...again, easier to store 1 full stack of a finished ingrediant, than 3+ stacks of the mats to make the ingrediant)

    So yes, people really DO craft this kind of thing by the STACK.
    And yes, shard ratios on consumables are retarded....they have been for quite some time. 'Consumables' should either 'make more than 1' for the shards needed/use crystals instead of shards (less crystals), or just reduce the dang shard counts a little. It's unfair that a a piece of gear can use the same shard/mat ratio, require the same crafter 'skill' but be sold for 4-6times+ the same profit as one crafted consumable item can be sold for using a recipe requiring the same amount of shards/materials. Yes, consumables can be sold as a stack where as gear must be sold individually, but it's also assumed that the profit ratio comes from the quanity you can sell consumables in...not just quality. Well in order for this to be fair, then consumable crafting should either be faster, cheaper on shard costs, or 1 synth=multiple items.

    Otherwise, it'll always be unfair that a Weaver can use 11 shards/4 mats and in 1 synth=20K profit, but a Culinarian using the same shards/mat ratio would only make 2k for each synth, requiring that they spend 10 times more in mats and time to produce the same profit margin. I'm not saying food should be expensive (it actually shouldn't be), but I'm saying the system now highly penalizes consumable crafters, and jacks up their costs considerably compared to the non-consumable crafts.
    (0)

  7. #7
    Player
    Hayward's Avatar
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    Hayward Timberwolf
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    Adamantoise
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    Summoner Lv 70
    I agree with Nyne on this. Ingredient recipes often yield a good amount of product (Smooth Butter, Tomato Sauce, Maple Syrup/Sugar, to name a few) per synth, so I wouldn't see much reason to worry about shards more than before. Besides, it's difficult to believe crafters would want more than 99 of a particular ingredient unless they're looking to mass-produce NQ meals (which is even less believable at 50) or the desired recipe requires more than one of that ingredient (Button Mushrooms, for example).
    (0)
    Last edited by Hayward; 03-27-2014 at 12:51 AM.

  8. #8
    Player
    Seif's Avatar
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    Seif Dincht
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    Balmung
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    Marauder Lv 72
    This will help the usually non-selling food products pop back into market...not!
    (0)

  9. #9
    Player
    Cocytus's Avatar
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    Fujin Ono
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    Balmung
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    Marauder Lv 50
    I can only hope this is like with some other things and each synthesis turns out 4-6 per. The reason I'm upset about the shard cost here vs with the other synthesis that cost 21 shards for other DoH is you don't consume your armor or weapons and they sure as hell don't only last 30-40 minuets.

    If it comes out to 6 per synthesis or even 4 I could deal with the synthesis costs but if its only 1 per like some of the pre-ingredients then its going to be extremely costly to make whatever this will be used for to craft food wise. And for what honestly a small stat boost that is barely noticeable at best in most cases. LoL. We will see though.

    Cross your fingers ladies and gents. This will be really awesome or really ugly. Yet to be seen.
    (0)

  10. #10
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Cocytus View Post
    If it comes out to 6 per synthesis or even 4 I could deal with the synthesis costs but if its only 1 per like some of the pre-ingredients then its going to be extremely And for what honestly a small stat boost that is barely noticeable at best in most cases. LoL. We will see though.

    Cross your fingers ladies and gents. This will be really awesome or really ugly. Yet to be seen.
    Every Coi runner will take any stat boast they can for a good 1-2months, can't go in with uber gears anymore. Same with potions of vit/int/str/dex/mnd .That's how 2.0 T4 was for a while. Groups just couldn't afford to not risk everything for that single phase/moment.
    (0)

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