


Well, the elites got what they wanted: the best drops will be from Coil and the plebians can use tomes to get lesser gear.
Been running coil since September and also never even seen casting pants drop. But I don't think I want them handed to me with a token.
I would much rather run coil a bazillion times until they drop. My request : NO LOCKOUTS please.
It also would be great to be able to trade gear back for a fraction of tomes.
Last edited by Alipoprocks; 03-26-2014 at 02:30 AM.



Lockout system with tokens. No lockouts with RNG. Lockouts with RNG = /wrists


My view: you will be able to overcome minimal stat differences with skilled play and teamwork. IMO highest tier gear is more of a luxury then a necessity. Sure, its nice to have but its not required in most cases and probably never really will be in 14 unless they add some more extreme encounters in the future which I hope they do.


Can someone share the link where he says that armour from tomes will be lower level than coil?
The best way to avoid severe RNG would be to implement the token system. (similar to WoW)
2 Tanks, 2 Melee, 2 Casters, 2 Healers, 1 Ranged.
At the bare minimum, the tokens should include Head, Chest, Hands, Legs, and Feet.
Token Number 1- Tank, Melee, Physical Ranged
Token Number 2- Tank, Caster, Healer
Token Number 3- Melee, Caster, Healer.
This means that 30 pieces ((1 Tank, 1 MNK, 1 DRG, 1 BRD, 1 Caster, and 1 Healer piece) x (5 different slots at a minimum)) would be condensed down to 15 drops in Coil + 31 Accessories.
If they really wanted to, they could additionally make the necklaces/earrings/rings/waist/bracers also be shared on tokens, making 31 pieces condense down into a further ~10 pieces, making all of coils drops no more than 26 drops + 9 weapons.
With 4 turns, and 7 chests that would mean each chest shares 6-7 drops each versus Coils current loot distribution of 8-9 drops per chest. If they condensed the accessories, with 4 turns and 7 chests, each chest would drop 3-4 pieces each.
I doubt lockouts are going anywhere, but it's definitely a way to solve the problem, even if it is a totally fantasy-land wish that would never happen. Hell, even just relaxing the lockouts to once every day, or even just three times a week instead of one, would be a huge improvement. Weekly has always seemed like a completely overboard, ridiculous amount of time to have to wait.
the best reason is to make CT2 in June relevant.
if Coil, CT and Tomes all have a unique set of gear and two of those sets have to be Top Tier and 1 one of them has to be Top -10, you would want the Tomes to be the -10 set
it can't be Coil because Coil is the hardest content, it also shouldn't be CT because CT is on a 3 month delay.
whatever the Coil gear system is, get what you can from there. use Soldiery gear to bridge the gap or use Soldiery gear to help clear T5 for those who haven't yet. those who have really bad luck with Coil or can't even get the right groups to start clearing 6-9 will be able to get Top Tier gear from CT in 2.3
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