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  1. #31
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Morgan_Leah View Post
    because after 7 months of farming content we should be fully geared out and not still missing pieces.
    After 7 months of farming and not having the full set I am surprised you aren't burnt out and looking for something else to play :S
    (3)

  2. #32
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Well, the elites got what they wanted: the best drops will be from Coil and the plebians can use tomes to get lesser gear.
    (3)

  3. #33
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Been running coil since September and also never even seen casting pants drop. But I don't think I want them handed to me with a token.

    I would much rather run coil a bazillion times until they drop. My request : NO LOCKOUTS please.

    It also would be great to be able to trade gear back for a fraction of tomes.
    (7)
    Last edited by Alipoprocks; 03-26-2014 at 02:30 AM.

  4. #34
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Lockout system with tokens. No lockouts with RNG. Lockouts with RNG = /wrists
    (7)

  5. #35
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    My view: you will be able to overcome minimal stat differences with skilled play and teamwork. IMO highest tier gear is more of a luxury then a necessity. Sure, its nice to have but its not required in most cases and probably never really will be in 14 unless they add some more extreme encounters in the future which I hope they do.
    (0)

  6. #36
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Can someone share the link where he says that armour from tomes will be lower level than coil?
    (0)

  7. #37
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by NyneAlexander View Post
    Lockout system with tokens. No lockouts with RNG. Lockouts with RNG = /wrists
    This! ^ x100
    (1)

  8. #38
    Player
    Terk177's Avatar
    Join Date
    Jul 2013
    Posts
    26
    Character
    Rhysse Terkleton
    World
    Gilgamesh
    Main Class
    Rogue Lv 60
    The best way to avoid severe RNG would be to implement the token system. (similar to WoW)

    2 Tanks, 2 Melee, 2 Casters, 2 Healers, 1 Ranged.

    At the bare minimum, the tokens should include Head, Chest, Hands, Legs, and Feet.

    Token Number 1- Tank, Melee, Physical Ranged
    Token Number 2- Tank, Caster, Healer
    Token Number 3- Melee, Caster, Healer.

    This means that 30 pieces ((1 Tank, 1 MNK, 1 DRG, 1 BRD, 1 Caster, and 1 Healer piece) x (5 different slots at a minimum)) would be condensed down to 15 drops in Coil + 31 Accessories.

    If they really wanted to, they could additionally make the necklaces/earrings/rings/waist/bracers also be shared on tokens, making 31 pieces condense down into a further ~10 pieces, making all of coils drops no more than 26 drops + 9 weapons.

    With 4 turns, and 7 chests that would mean each chest shares 6-7 drops each versus Coils current loot distribution of 8-9 drops per chest. If they condensed the accessories, with 4 turns and 7 chests, each chest would drop 3-4 pieces each.
    (5)

  9. #39
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    I doubt lockouts are going anywhere, but it's definitely a way to solve the problem, even if it is a totally fantasy-land wish that would never happen. Hell, even just relaxing the lockouts to once every day, or even just three times a week instead of one, would be a huge improvement. Weekly has always seemed like a completely overboard, ridiculous amount of time to have to wait.
    (1)

  10. #40
    Quote Originally Posted by Kenji1134 View Post
    I believe the motivation behind making Coil gear a potentially, since we dont know just yet, higher level than tome gear was to give people a reason to do coil, instead of just hacking away at tomes.
    the best reason is to make CT2 in June relevant.

    if Coil, CT and Tomes all have a unique set of gear and two of those sets have to be Top Tier and 1 one of them has to be Top -10, you would want the Tomes to be the -10 set

    it can't be Coil because Coil is the hardest content, it also shouldn't be CT because CT is on a 3 month delay.

    whatever the Coil gear system is, get what you can from there. use Soldiery gear to bridge the gap or use Soldiery gear to help clear T5 for those who haven't yet. those who have really bad luck with Coil or can't even get the right groups to start clearing 6-9 will be able to get Top Tier gear from CT in 2.3
    (0)

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